Nature Decides to Stomp Your F..

by nik0li on 16 June 2011

Main Deck (70 cards)

Sideboard (6 cards)

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Deck Description

Red / Green Stompy kinda deck.

I know it's 10 cards over, but this is for casual games with friends and we don't care. I originally wanted to put Vengevine in here, but I'm not in the habit of buying $20 cards so.. I had to do without, sadly.

Ball Lightning, Groundbreaker, Primal Forcemage, Hellspark Elemental, and Fling are pretty much the meat of this deck. Should move pretty quickly, nothing here is over 3 mana and most of it is 2 or less.

Games that I expect might run long, I will swap in some Viashino Sandscouts in place of the Hellsparks.

Would love to hear comments and suggestions. Thanks!

Deck Tags

  • Stompy

Deck at a Glance

Social Stats

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This deck has been viewed 1,989 times.

Mana Curve

Mana Symbol Occurrence

0023438

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Nature Decides to Stomp Your Face

ever thought of bloodbraid elf, cause it can bring you a groundbreaker or ball lightning for free.

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Posted 16 June 2011 at 13:57

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I did think about the Bloodbraids for awhile, because they'd git nicely - I think ultimately I passed on them because of the 4 mana cost (which isn't that big of a deal). I'll probably swap them in at some point to see how they play for me.

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Posted 16 June 2011 at 14:52

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Something else you may want to look in to is Copperline Gorge. It's great to help the mana fixing. Or you can use Stomping Ground as well. Maybe Skrrag, The Rage Pits, since it will also beef up your critters a bit.

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Posted 16 June 2011 at 14:02

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The Stomping Grounds are currently $8 or $9 a card, and that's more than I'd ever pay for a land card (or most any card, probably). I considered Copperline Gorge, originally but I don't own any atm.

Rage Pits is cheap and could give the Sandscouts trample, so I may consider 2 of those.

Good advice on all accounts, thank you. :)

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Posted 16 June 2011 at 14:57

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maybe you can add hellspark elemental instead of viashino landscout.

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Posted 16 June 2011 at 16:39

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I'm using the Viashino Sandscout because at the end of the turn, he goes back to my hand. This means I can play him over and over again, taking advantage of the bonus from Primal Forcemage.

If I used the Hellspark, I could only attack with it twice essentially.. once when I play it, and once when I unearth it. That said... I think I am going to take 2 of the Sandscouts out and put 2 Hellsparks in because the Hellsparks have trample as well as haste built in.

Thanks!

:)

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Posted 16 June 2011 at 17:18

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