Ok I might playtest with a whole playset of them just to see how they turn out
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I am considering it, I may replace the Fleetfeathers with them but I am not super impressed with Ghostfire Blade in general. However it could help Illusory Angel and prevent Ornithopters from being a dead draw late game. Also triggers prowess for 1 less than the Fleetfeathers. I need to playtest it
Ok, how many creatures do heroic/aggro decks usually have? I was thinking about fitting 4 more in somehow anyway
Yes Ded I looked for it but oh well... Maybe in Dragons
That makes sense, I changed the lands a little more and cut out the last two enchantments in favor of more lands and 1 more copy of battle rage (not sure which instant to give 1 more of they're all so good)As for the mentor I was trying to avoid tokens and instead just go for a buff up my existing dudes approach (partly for the purpose of budget, mentor is pricey and lots of the other good token cards like brimaz are as well)
Thanks I'll take a look at it
Thanks, I thought I would need less lands since there's so many cheap spells in a deck like this but is that not the case? I figured as much about the creatures, I think I will add Akroan Skyguard or Seeker of the Way or something, I'll look around. That is a good point about Evolving Wilds, I just looked at that card and thought it was bad lol. I thought about Temple but thought it wasn't worth it to have a land enter tapped since everything is supposed to be so fast-paced but I will add maybe 2 of them in I guess
I got a R/W aggro deck up http://www.mtgvault.com/nirc/decks/rw-aggro-help-wanted/ if you wanna see
Thanks I will probably look at Abzan because I was thinking about trying to make a prowess/heroic deck with R/W
Oh I see what you mean then, I'll have to take another look at it
Yeah that could work. Do you think it is too expensive?Also in a case like with overwhelm (or master of pearls) and then solidarity, will they lose all +6/+6 at end of turn or only half of it?
Thanks for the suggestions but I want it to be a standard deck
Ok I see, I also saw how all decks have 60 cards exactly, any reason for that when there is no limit? Also passed over a couple:-Frost walker I just thought was a really good early creature, 2 cost for 4 power is really strong and if you cloudform it you get rid of its negative ability + it gets flying-Triton Shorestalker because I wanted more 1 drops and if you cloudform him it could be pretty good. Same thing with Chasm Skulker but I couldn't find a way to fit him in
Thanks, can you tell me why and/or alternatives to replace themI was thinking:-Ghostfire blade for the manifests/morphs-Karametra because I thought it was mana heavy (helps for Wildcall/Solidarity too)-Wildcall for Hooded Hydra (and for other stuff in general, could be good on Shorestalker)-Nature's Panoply for Wildcall/Solidarity-Solidarity to work with Hydra, Master of Pearls, Ghostfire-Peel from Reality to get a manifest sorcery/instant and to bounce back one of their buffed up dudes-Kheru no specific reason, I just thought the effect was good and I have lots of manifests