Merfolk Army

by NMorgan on 01 August 2012

Main Deck (65 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

My First Deck on here, I've always wanted a merfolk deck so here it is.

Deck Tags

  • Theme

Deck at a Glance

Social Stats

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This deck has been viewed 977 times.

Mana Curve

Mana Symbol Occurrence

058000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Merfolk Army

I don't get it... why all the one-of's? First thing you might want to do is pick the creatures and spells you really like and get duplicates of them, trimming away the rest. Focus is key. I thought this was an EDH deck at first, with all the singletons. ^.^;;

1
Posted 01 August 2012 at 19:21

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first off, welcome to magic. :) it is always nice to see new people playing. new ideas, and new decks are fun. :)

so, my suggestion would be similar to the one above. you have a 4 card max of anything that isn't a basic land, so make use of it. Look at what the deck is supposed to do, what cards you want to base it around, and then put four of each of those in and see if you still have room for more. I would suggest only 2-3 cards to base it around, and then fill in the rest with support cards.

if you want an example of what I mean, you can look at my merfolk deck here:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=222347

so, like I said, first you want to look at the core functionn of the deck.
in your deck you have mil cards, draw cards, turn taking cards, token generating cards, control cards, and so on. The best decks are more focused on one, or maybe two of those things. you need to choose what principle your deck is going to be based around and pump up the cards that support that to the max of four.
a good rule to go by is generally have an equal amount of creature cards and non-creature cards. (not including lands. that way you have roughly an equal chance of drawing either.

next step is to fill in the remaining spots of your deck wit hsupport cards. they are not the game winners, but they boost the performance of your deck by helping you in different ways. whether it is by allowing you to draw more so you can get your game winners out faster, or by countering and delaying what your opponent tries to put out, or any number of other things they could do.

I hope that wasn't overwhelming... anyways. I look forward to seeing how this deck turns out. I really like merfolk. :) and again, welcome to magic. :)

0
Posted 01 August 2012 at 19:50

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