Fastest Burn

by Noctaem on 05 December 2014

Main Deck (60 cards)

Creatures (8)


Sorceries (12)

Sideboard (0 cards)

No sideboard found.

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Deck Description

The fastest and most reliable burn deck I've made so far. 12 one mana 3 damage cards. 8 very fast creatures that have multiple tactical elements. Utility cards via Magma Jet (card fixing), Reverberate (duplicate big bomb burns, Copy an opponents card, etc..), Fireblast (finisher by land sac), Price of Progress (combos with Goblin Guide to punish almost every deck out there), Browbeat (burn or draw).

This deck does not get past round 4-5 and if you do, something has gone terribly wrong.

I decided to do a few test hands and post what the game would look like from my side here (please keep in mind these are the first 3 hands I drew with no mulligan's and assuming I'm going first):

Good
Opening Hand: Land x2, Goblin Guide x2, Lightning Bolt x2, Price of Progress x1
Turn 1: Land, play Goblin Guide - swing for 2 damage
Turn 2: Draw Fireblast, play Land, play Goblin Guide - Swing for 4
End of opponent's turn play Lightning bolt. Opponent's life is at 11 if everything went through.
Turn 3: Draw Land and play it - Swing for 4 (odds are there's something to block at this point so let's call it 2 damage. Opponent at 9)
End of opponents turn play Lightning Bolt + Price of Progress. Opponent might be already dead thanks to the Price of Progress bomb or might be hanging on with very low life. If at 4 or below sac 2 mountains for Fireblast and win.
Turn 4: Draw Magma Jet - Swing for whatever you can with guides, burn with magma jet and then sac mountains for fireblast for the win.

Medium
Opening Hand: Land x3, Lava Spike x1, Vexing Devil x1, Reverberate x1, Fireblast x1
Turn 1: Land, play Vexing Devil (4 damage or 4/3 creature, most people take 4)
Turn 2: Draw Land, play land, play Lava Spike
Turn 3: Draw Magma Jet, play land, play Magma Jet (see land + rift bolt, put land on bottom)
Turn 4: Draw Rift Bolt (instead of the land, thanks Magma Jet), play land, play Rift Bolt as suspend.
Turn 5: On upkeep Rift Bolt comes into play for 3 then sac 2 lands for Fireblast and reverberate it for the win.

Hard
Opening Hand: Land x3, Vexing Devil x1, Price of Progress x1, Reverberate x2
Turn 1: Land, play Vexing Devil
Turn 2: Draw Rift Bolt, play land, play Rift Bolt as suspend
Turn 3: Draw Fireblast, play land
End of opponents turn, if they have any non basics play Price of Progress for whatever you can deal. If that's not promising, try to reverberate one of their spells to your advantage during their turn.
Turn 4: Draw Land, play land
End of opponents turn, sac 2 lands for Fireblast and reverberate for 8 damage. Could win here depending on how well Price of Progress or previous reverberate went.
Turn 5: Draw Lava Spike, play lava spike for the win. If this is not a win you're in trouble.
Turn 6: Draw Lightning Bolt, play Lightning bolt for the win.

How to Play

Go for the face at all times except if something would seriously cause you a headache. Try to keep your instants for casting at the end of your opponents turn when his mana is tapped and unavailable.

CREATURES:
-Vexing Devil gives you a turn 1 threat that can either stick around for multiple turns or cause 4 points of burn for 1 mana. Either is good for you.
-Goblin Guide is a hasted creature that you can use to scout your opponent's cards but also create a massive bomb via Price of Progress. After all, most opponents will play their non-basic lands given the choice and you're just helping them get those a little faster which is exactly what you want. It's a nice hidden combo within the deck and the haste helps to deal quick damage early.

INSTANTS:
-Price of Progress can become a bomb as noted above.
-Magma jet is used to burn but also to do some much needed card fixing. If you have 4 mana in your hand, you don't really want more. What you want is more burn! Use this card to set that up.
-Lightning Bolt is one of your 12 one mana 3 damage burn cards.
-Reverberate is a card you can use to suddenly double a 6 damage Price of Progress (only requires 3 non-basics) or 4 damage Fireblast for the win (sac 2 tapped mountains). It can make the difference. Or you can use it defensively to copy a counter spell, incoming nuke, etc... There's plenty of utility here.
-Fireblast is used on turn 4 or 5 to finish off your opponent. Using up all your mana to bring your target down to mid single digit range only to sac the land and Fireblast them for the win is a great option.

SORCERIES:
-Browbeat is one of those cards I just can't play burn without. On turn 3 you suddenly tell your 10 HP opponent that he can either take 5 damage or let you draw 3 cards. This is basically 3 cards for 3 mana, or 1 mana per card. Very good synergy with this deck.
-Lava Spike is the 3 damage burn you play during your turn when you have it.
-Rift Bolt is another 3 damage burn you play during your turn, however you should never pay the full cost and should ALWAYS suspend this card for 1 mana. Lack of damage now doesn't mean much when you're saving two mana in the process.

LAND:
20 lands to ensure you get those critical 4-5 mountains. You want to be able to do a land drop on every turn if at all possible. You can get by with 3 lands if need be (nothing you play has a higher cost) but it is the bare minimum.


Deck Tags

  • Red
  • Burn
  • Fast
  • Rush

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 7,609 times.

Mana Curve

Mana Symbol Occurrence

000480

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Fastest Burn

All feedback welcome!

0
Posted 05 December 2014 at 21:57

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AaronO24 has deleted this comment.

Posted 06 December 2014 at 01:51

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I had Chain lightning in the deck for a while but against some opponents, the fact that they could send my own spell back at me had a negative impact. They can target my Goblin Guide for example or just nuke me back which again against aggro decks is not a good plan. It's also a sorcery which I'm trying to avoid.

Flame rift costs 1 more mana for only 1 more damage than the other burn I'm using. Unless I'm playing against multiple opponents I would not put it in. Too expensive on resources for little gain.

Monastery Swiftspear is a card I've been thinking about quite a bit. Cheap, hasted and the possibility of becoming dangerous very quickly. The problem is as follows. 1. It's a creature. 2. I cast most of my spells at the end of my opponents turn or only cast 1 spell during my own turn, making prowess lackluster and 3. I already have a 1 mana 2/2 with haste that also has better synergy with a possible bomb card: Price of Progress.

Hope that makes sense.

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Posted 06 December 2014 at 23:02

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AaronO24 has deleted this comment.

Posted 07 December 2014 at 01:20

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AaronO24 has deleted this comment.

Posted 07 December 2014 at 01:59

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Well let's address your points.

Magma jet is protection from getting drowned in land and to ensure you have enough burn coming to finish off your opponent. You can also remove the cards you don't actually need from the next 2 draws. At the same time, you do damage. This has won me games so I don't think you appreciate just how useful this card is.

Reverberate has both offensive and defensive applications. You use it to suddenly burst your opponent down by copying a bomb, copying an opponent's own spell, etc.. Yes, it costs 2 mana, but that 2 mana can generate much more damage for the cost or can save you/win you the game. You need utility to compete. On turn 4, I've done the following:

2 mana for price of progress at 4 damage => reverberate for 8 damage, sac 2 lands for Fireblast and do 12. That means that in the previous 3 turns I only had to do 8 damage in order to win. And that was a conservative win where the price of progress only had 2 non basics to boost it. This is anecdotal, but frankly this happens quite a bit in one form or another.

Vexing Devil is a turn 1 choice where the opponent can either take 4 now and not have to deal with a 4/3 creature on turn 2 or leave you with a 4 damage swinger. Most people just take the 4 and as explained that's perfectly fine. If they leave it on the board, it's still good for you though actually not preferable. I would never run burn without without this tested and proven card.

I don't understand your statement about browbeat. It's a card you play on turn 3 with your opponent at around 10 life. You tell them lose half your remaining life or let me draw 3. It's absolutely not a trap, it's an amazing card that gives you fuel to finish off your opponent, such as allowing you to draw Fireblasts to set up your finish. A big problem in burn is that you run out of fuel before you opponent is dead. Browbeat stops that from happening. There is no trap here and you saying there is, along with your other comments, makes me seriously question if you even know what you're talking about. How can you even say that just because I browbeat you will "kill me next turn"? That doesn't even make sense... You seem to have a bias issue and you're not discussing this deck objectively.

The link you provided to a rdw deck is also weird. It's slower, less effective... Anyway thanks for you posts..

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Posted 07 December 2014 at 16:19

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As for fetch lands, if you're going to draw a land anyway (the fetch) and you only want mountains, you're better off not losing a life in order to get the land you would have drawn anyway. And no, comparing fetch lands to scry 2 is not a valid comparison in this deck...

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Posted 07 December 2014 at 16:21

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AaronO24 has deleted this comment.

Posted 07 December 2014 at 20:35

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Lol burn my opponent down as fast as possible? No kidding!! The deck is called fastest burn and I explained above that it is the fastest and most reliable burn deck I've been able to craft thus far. Anyway for your post:

How does sacking a life for no reason whatsoever help burn my opponent down faster? You put fetch lands in the deck you linked for absolutely 0 gain!! ZERO! None, nadda. Do you not understand that fact? All you're doing is giving up 1 life per fetch that you use... that's completely nonsensical and useless. And in some matchups it can absolutely make a difference when things come down to the wire.

Frankly, the advice you gave wasn't exactly good. And I've explained why for each of the points/cards you suggested. Which you don't seem to want to talk about. Perhaps in a slower RDW like the one you posted they might be useful, but in this deck they are not.

I think that I'm very much aware of the main goal of a burn deck, which makes me question why you would make suggestions that slow it down if implemented. So to go over them again:

Fetch lands are useless, you're giving up life when you use them for no gain. You might as well just replace them with mountains since if you're going to draw land anyway, it might as well be the land you would use the fetch to get in the first place. Sacking life for no reason is stupid.

Chain Lightning allows your opponent to send it right back at you. It's a sorcery. And it opens up counters to your resources (creatures). It's a bad card for those reasons.

Flame rift costs you an extra mana for 1 point of additional damage. It's stupid to spend the extra mana when you could be doing 6 points of damage using two 1 mana 3 damage cards instead. More damage faster is better and this card does not reflect that mentality at all.

Monastery Swiftspear is a good card but not in this deck. I'm not casting lots of spells during my own turn so prowess isn't as effective. I already have a 2/2 hasted creature that has better synergy with a bomb card in the deck. And finally I already have enough creatures in the deck.

That's the stuff you said I should put in. None of it was useful to the deck. What you said was bad within the deck, isn't actually bad. It's actually very good. Maybe you should take this deck for a test drive?

Thanks anyway.

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Posted 08 December 2014 at 15:48

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Well since you're no longer interested in discussing the deck and since you're stooping to personal attacks. I'm going to end this conversation now. Thanks for posting.

EDIT: I've deleted the offensive posts from that user. If anyone else would like to comment I welcome it!

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Posted 08 December 2014 at 16:11

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So how's the deck been operating lately?

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Posted 13 January 2015 at 11:12

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Posted 14 January 2015 at 03:29

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Hi noctaem , I play mtg with my friends. We just graduated high school and we use proxy cards to play. We cannot afford to buy the real cards and your deck is amazing . They play with all the cards from alpha set to the last set. Banned or not, they don't care. Time walk, all the moxes, black lotus. You name it ,they made proxies of it. 60 cards deck minimum, 4 max of any card except basic land.
I 'm wondering if you could help me make a new burn deck using any cards at all to make the deck super super fast. I really appreciate it. Thanks a lot.

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Posted 29 June 2021 at 02:30

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Welcome to mtgvault, Noobie21mtg.
I am the helpful wickeddarkman, and I can teach you many things about magic, but first I will teach you about mtgvault.

My guess is you have just taught yourself to search for decks, filtering with the number of likes.

In the old days of mtgvault people were much more schooled in being polite and upvoted each other all the time.
These days this is a rare thing, so when you search for big numbers of likes you will only find old articles.

Noctaems deck is from 2014 so odds are hes not here anymore.

You will get more recent results if you just search for decktags.
Try out the decktag: burn

If you and your friend are into very old decks we got decktags for that too: 93/94
Or: premodern

I like to proxy out cards too, but usually don't go for the power. I try to keep it cheap so I use cards that are more nontraditional.

I'm ancient and ornamental, having played the game from almost the beginning.
(I started at the end of unlimited).

I'm asperger's syndrome, which means I'm good at focusing on a single task forever, but is less good at picking up social stuff, like who's famous or who has the years best dress.

Mtgvault isn't so social anymore, and ironically I'm the one trying to pull it together again.

If you learn fast from videos there is a number of peoples whose decks can be seen here and on youtube.

Dninja89 (d-ninja89 on youtube) very active in here these days
Magicaidsyoutube who visits about once in the month
Magicbrospodcast (don't know how to find those) rarely here

Like I said earlier, I can teach you, but I'm sort of like mr miyagi from karate kid and will take you through a lot of different tasks to teach you how to fight.
The good thing is I can't make you clean my house or wax the walls, but I will be training you on the mental side of magic.

For example I might give you two decks to proxy, one which wins 99% of the time and the other deck wins 1% of the time. Your friends get to play the one that wins 99% of the time, you get to play the bad deck. And you are not allowed to concede during games...

It's a practice that will teach you several things:

1: it will teach you to get the will to win whatever it takes.
2: at some point your friends will realise the purpose and start torturing you to be helpful, and that will teach you how to play on despite the opponent being an asshole.
3: the last and perhaps most important lesson is that crap decks are harder to win with.

So, are you in for the torture :) ?





-1
Posted 29 June 2021 at 10:48

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