Budget EDH: Zur-Rurr Hurr-Durr

by NorthernWarlord on 02 November 2014

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

Do you want to play EDH? Don't you have an EDH deck? Do you think most of those ready-to-play-decks cost too much for your desires?
...Or do you just think you can't figure out a funny idea for your EDH deck?
NO MORE!
Budget EDH-series is meant for players that want to play EDH.
They are playable and their price is low! (Between 25 and 50 bucks.)

How to Play

Inspired by Xevega.
I'm so sorry that this deck became quite a disappointment Xevega.

You are supposed to control the play with nasty enchantments, but I'm not too sure that does this deck work properly.
Suggestions welcome.

Deck Tags

  • Inspired Deck
  • EDH
  • Budget
  • Cheap

Deck at a Glance

Social Stats

7
Likes

This deck has been viewed 3,015 times.

Mana Curve

Mana Symbol Occurrence

36282100

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Budget EDH: Zur-Rurr Hurr-Durr

Zur is hard general to run if you want it to be budget AND work.

1
Posted 04 November 2014 at 18:45

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I COMPLETELY agree.

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Posted 04 November 2014 at 18:47

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There's a second component that makes it difficult to make work; simply by playing Zur everyone is going to assume you're running something degenerate (even if you're not) and just archenemy out out anyway.

1
Posted 05 November 2014 at 00:04

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Still, you managed to make it budget, so I think it's great XD

On another note, what about trying some enchantment creatures? Some good ones to try:
1. Aegis of the Gods
2. Archetype of Courage
3. Brain Maggot
4. Eidolon of Countless Battles
5. Eidolon of Rhetoric/Spirit of the Labyrinth (these can make enemy of everyone, even more so when you have Zur)
6. Flitterstep Eidolon
7. Hypnotic Siren
8. Nyx-Fleece Ram
9. Underworld Coinsmith
10. Grim Guardian (great for zur since the opponents will lose one life every time he attacks

Have fun with Zur (make enemies out of everyone!!!) XD

0
Posted 05 November 2014 at 14:47

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I already had several of those, but going to add at least the Archetype.

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Posted 05 November 2014 at 16:08

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Huh. I must've missed it. Are they categorized as just enchantments (before I believe they were as enchantment creatures).

Or I could be just bad at reading deck lists...sigh...

1
Posted 05 November 2014 at 20:05

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Don't worry. We all make mistakes.

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Posted 06 November 2014 at 06:30

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Awesome! thanks ive been waiting for this from you

0
Posted 05 November 2014 at 01:25

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My buddy runs this deck, has it all tricked out, and yet the very first card he always searches for with Zur is Vanishing (a 0.20 cent common). Makes Zur the most infuriating commander EVER- nearly impossible to kill, and he gets to keep any auras on him (phasing phases out both zur and all enchantments/ equipments on zur).

And one more- since you get to cheat in a spell each turn, it's good to limit everyone else's plays- you get a 2 for one. Arcane laboratory is perfect for that.

Wait- one more. It's a 4 drop, but Dissipation field is a fantastic defensive tool as well.

I think this is a fantastic foundation for zur- slow the game to a crawl, and pound through that commander damage!

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Posted 14 November 2014 at 16:13

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Thanks a lot from suggestions!

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Posted 14 November 2014 at 17:47

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