All up to a little coin flip

by nyxborn on 12 July 2016

Main Deck (60 cards)

Sideboard (10 cards)

Sorceries (4)


Instants (2)

Artifacts (1)


Enchantments (1)


Land (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

A really dumb deck I decided to make. This is designed to be fun, not competitive.

Do you like betting your fate? Do you like flipping coins? Do you like betting your fate on a coin flip? If you answered yes to any of these questions, then this deck is for you.

For flavor, most of the cards here flip coins. The rest of the cards here are supposed to help you live or do better.

Don't let the opponent deal damage or cripple you. It'll disrupt your coin flipping desires.

Deck Tags

  • Izzet
  • Fun
  • VaultHelp
  • Coin Flips

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,200 times.

Mana Curve

Mana Symbol Occurrence

3170310

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for All up to a little coin flip

looks flipping fun!this deck begs for a chance encounter.

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Posted 03 August 2016 at 01:32

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Oh man, I completely forgot about that card. What should I take out in its place?

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Posted 03 August 2016 at 03:49

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i see you added the chance encounters..i would suggest molten birth at least to your sideboard or in place of ral zurek to give yourself an answer for the lack of creatures.

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Posted 04 August 2016 at 03:11

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* Are you sure you want to go creatureless? I would at least run Volatile Rig since it has a good chance to clear the board when it dies.

* Krark's Thumb needs to be 4x in any coin deck since they stack - you can reflip a coin for every Thumb in play!

* And where is the win con? This really needs Chance Encounter.

* Impulsive Maneuvers is a risky card but with Thumbs out it's a pretty good defense against creatures!

* I don't think this deck can cope with that many card disadvantegous spells like Lotus Petal and Mox Diamond, especially since there are only 2 carddrawers! You could:
- Replace Vapour Snag with Into the Roil
- Replace Counterspell with Arcane Denial
- Add some Ancestral Visions (maybe cut a Mana Clash or two to make room)

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Posted 03 August 2016 at 19:14

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Krark's Thumb is legendary, so it doesn't stack. Hence, the 3 copies. What should I take out for Chance Encounter? I don't what to take out for it. Also I would rather not put in Impulsive Maneuvers. I would rather be doing something else at 4 mana, like Chance Encounter or Ral Zarek. Arcane denial doesn't seem very good, I would rather play Daze or Mana Leak. Lotus Petal and Mox diamond are there for a bit a ramp (i guess? to get things out faster), but I'' get rid of the diamond. The rest of the stuff you suggested I'll add.
Thanks for the suggestions!

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Posted 03 August 2016 at 22:44

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Dang, it's legendary ... so my friend was cheating on us the entire time!
Okay, without the possibility of multiple Thumbs I wouldn't run Impulsive Maneuvers either ... probably ... however, realize that Chance Encounter doesn't do anything until you win (and again, with just one Thumb this is slower). Even Ral Zarek doesn't do much until he starts his ultimate but I fear you'll be forced to use his second ability alot to kill creatures (you didn't add the Rigs). I have to re-evaualte myself now.

Looking at the current deck: I'd rather keep the Mox Diamonds than the Lotus Petals. You are Timewalking a lot, so one-shot mana isn't of much use, while youalso draw lots of cards now and might draw into more lands than you can play per turn - so I would have kept the Moxes and ditched the Petals.
I understand you don't like Arcane Denials, I just thought a deck as risky and janky as a coinflip deck might not mind giving your opponent extra cards. It's also possible to counter your own spells with Arcane Denial in which case you will draw THREE cards and your opponent none - looks like a desperate move but think again, this deck is laden with situational cards. Arcane Denialing your own Mana Clash in a situation where your hand is empty, no Thumb in play and your opponent not low on life - well that's a deal I would always make!
Anyway, the point of my suggestions was to give you more carddraw and if you don't like the idea, it would be better to switch back to the Counterspells you had there originally (your mana base should be able to support them). Or Mana Drains for that matter if their monetary price isn't an issue.

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Posted 04 August 2016 at 08:16

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Your argument on Arcane Denial and Mox Diamond make since, so I'll replace em. I like the Rigs, but I just don't know what to cut. What would you suggest I switch and replace?

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Posted 04 August 2016 at 18:35

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Got a similar deck with a different win condition but yours seems pretty fun.

Like others said, while you have some answers for creatures you do lack a bit of a defense versus creature heavy decks. Fog Bank could be a solution that fits the colors without adding too much of a cost. It's not perfect but it may buy you enough time to get things rolling.

Good work!

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Posted 06 August 2016 at 23:37

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