first green deck attempt help!

by oboetoke on 26 December 2010

Main Deck (60 cards)

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Deck Description

first green deck attempt based on liege of the tangle h*lp!

*edited*

Deck Tags

  • Fun

Deck at a Glance

Social Stats

3
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This deck has been viewed 1,170 times.

Mana Curve

Mana Symbol Occurrence

000063

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for first green deck attempt help!

Let's see. If you want to use the deck based upon the Liege, it means you want:
1- A lot of lands, so they can become 8/8 threats
2- At least a 1-damage hit with the Liege.

Garruk's Companion and Leatherback Baloth are both great creatures. Maybe you should just give the Companion the oportunity to get larger (Blanchwood Armor, maybe?), so your oponent waste time with it before you summon that Liege. And a Blanchwooded Companion (or Baloth) sometimes will kill your oponent, which is nice.
Blanchwood also has some sinergy with the Liege-thing with the excessive lands (Forests).

Nature's Lore is good, but maybe you could use Cultivate. Puts a basic land on the battlefield AND brings another to your hand. That's 2 Extra Forests with a 3-mana sorcery.
You might consider the Frontier Guide instead of the Arbor Elf. This deck already seems quite fast - you have a considerable burst at Turns 2 and 3, then take a slow rythim until the Liege comes into play. The Frontier Guide is quite useful to bring more Forests (sinergy with Blanchwood and/or Landfall, and the Liege ability. More Forests = More 8/8 stuff)

I found the Harmonize to be quite ineffective. You would have more draw with Momentous Fall. At cost of sacrificing a Baloth (for example) you draw 4 cards and gain 5 life! Remember that Momentous is an Instant, so you can use it as a reply to a hate (creature destruction), having profit even at your losses. Also, you draw cards equal to the creature's POWER, what means that you can also use a Primal Bellow'ed ELF to have quite the draw. As a matter of fact, Primal Bellow > Vines of Vastwood, if you really want the Asceticism's.

You could consider a couple of Naturalize's or Relic Crush's to avoid loss due to some badass Enchantments and/or Artifacts.

The things I humbly suggest you to remove are the Arbor Elves, Vines of Vastood, Harmonize, Rampant Growth (if you need more slots) and maybe 1 Overwhelming. I mean, your oponent's life total will be a bit threatened if you play with a 6/5 trampler at Turn 3. Attacking.

1
Posted 26 December 2010 at 21:42

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thanks for your descriptive comment! i tried to edit it according to what you have said.. what do you think?

0
Posted 27 December 2010 at 00:54

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Seems cool. Maybe some further testing reveals what cards are essencial to the strategy, and others might be just accessories.
Consider changing the "details" to suit your personality/game style as you wish, too.

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Posted 27 December 2010 at 08:10

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AH!
Also, you could consider a evasive thing to allow the Liege to successfully hit your oponent. Deathtouch is an option - since Deathtouch + Trample means the creature may deal 1 damage to each of its blockers, and the rest to the defending player/planeswalker.
A Liege equipped with a Basilisk Collar (for example) would require 8 blocking creatures so its damage-dealing ability is denied. 8 or more, since you have Primal Bellows!

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Posted 26 December 2010 at 21:44

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Blit.kun has deleted this comment.

Posted 26 December 2010 at 21:46

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Well, my criticism on this particular setup is that you have a pretty big gap between needing 2-3 mana to needing 8, and the drawing and adding cards are meant to cope with that. The problem arises when you don't get the particular cards you need, which will make your deck rather slow and vulnerable.

My first suggestion to fix that is to replace arbor elf with a green monster with converted mana 3 or 4 which of course will be stronger. That or use Scute Mob which has {g} mana cost and gets stronger the more lands you have and lines up with asceticism quite nicely. Or a third option for this is an ambiguous card like Protean Hydra who is as strong as the mana you pay for him.

Second suggestion is to either back off some of the mana drawing cards or the lands themselves in your deck because you have 20, after 8 you have 12 useless draws. I personally would back down to 16 and keep the mana drawing cards, or 18 and take a few away and replace with monsters.

Just my personal opinion. Take it for what its worth.

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Posted 26 December 2010 at 21:57

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Cudgel Troll should do the trick, then. Specially if he has some way to power him up.

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Posted 26 December 2010 at 22:07

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-4 Nature's Lore
-3 Frontier Guide
-2 Liege of the Tangle
-4 Llanowar Elves
-2 Basilisk Collar

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+4 Cultivate
+4 Khalni Heart Expedition
+2 Oran-Rief, the Vastwood/Forest
+4 Arbor Elf
+1 Scute Mob

Enjoy =]

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Posted 27 December 2010 at 01:48

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