No Armament Masters?
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10/10, simply for novelty.
Gilt-Leaf Archdruid can be sped up by Thousand Year Elixir. It means your Llanowar Elves instantly pay themselves back. Strength of the Tajuru would also be a good win condition. And what about playing Elvish Archdruid??
Maybe chuck in some Leyline of Punishments in there - you don't want that damage to be prevented. Same goes for Autumn's Veil - countering Fling is just as bad.
You know, Gilder Bairn lets you power up your Nissa really quickly...
It's usually what you use them with, but a.) the Grandeur usually kills them in one hit anyway and b.) it would take out two slots (Donate AND Boomerang). @Scumworld - Zuran Orb is a really neat idea - I'll see if I can cram it in somewhere. I might sideboard it in until I figure out what to replace it with.
Mind Rot is not that great as a card - what about replacing it with Inquisition of Kozilek or Duress? It only takes one card, but it forces them to discard answers or threats (like Mana Leak).
"Conventional" less misleading?
Oh yeah, my bad.
The point is that if you, say, sacrificed a Saproling to Utopia Mycon, you would get the mana AND be able to draw a card. Same goes for any sacrificing ability.
The thing about Fecundity is that it means you don't have to spend mana and save on creatures; usually your opponents' creatures won't die quickly anyway as they mostly interact with 1/1's. Have you thought about replacing Sprout with Sprout Swarm?
I was never sure - how good is Rise of the Hobgoblins?
Same suggestion I always put - splash green, play Bloodbond March, or at least Wrap in Vigor.
You should probably think about playing another color (black has Deathspore Thallid and Grave Pact, white has Pallid Mycoderm; perhaps blue for Paradox Haze). Psychotrope Thallid isn't too efficient at drawing cards, Fecundity fits in perfectly though. Oh, and playing Conspiracy for Fungus with a Sporoloth Ancient is even more fun!
Good point, I think Surreal Memoir was supposed to be in one of those slots.
Yeah, I hate playing standard. I find it stifling.
You need a way to always have the Polymorph in hand, maybe Call to Mind, as well as being able to get a bounced Emrakul or one you happened to draw...
No affinity??
It doesn't look to bad aside from being 80 cards - the artifacts fix a lot of problems (Belbe's Portal might be a good idea), and playing Dragonstorm and along with some Rituals will make it all the better... If the deck is slow, what about playing stuff like Braids, Summoner Adept or Hypergenesis to sneak them out?
With all the life-paying you're doing, do you just rush for the head? Because otherwise you may need something to keep you alive...Maybe splash in some Refuge lands?
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