Bloodrush Wins

by omanstrikes on 03 August 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Instants (5)

Enchantments (6)

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Deck Description

Bloodrushing to victory!

How to Play

Try to win game one purely by Bloodrushing to burst down their health. Once you enter sideboard add in Searing Spears over Scorchwalkers to help you get in more damage verse agrro decks, when they leave 1 guy back to block. Against control, and high removal decks, side in Gladecover Scout for Stromkirk Noble, and ranger's Guile and Witchstalker in for the Rubblebest Maakas, scorchwalkers, and 1 Ghor-Clan Rampager, because the first two arn't very effective when you need to play a creature, after they wipe, and because trample isn't that great against most control decks. Finally add in Ground Seal againt graveyard decks(remember when you add in Ground Seal you might not want Pyrewild Shaman in).

Deck Tags

  • Aggro
  • Bloodrush
  • Gruul

Deck at a Glance

Social Stats

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This deck has been viewed 1,009 times.

Mana Curve

Mana Symbol Occurrence

0002228

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Bloodrush Wins

I am still unable to see the appeal of Pyre Wild Shaman. Committing five mana for a measly reusable +3/+1 just sounds like a horrible trade off to me. For five mana I can pump a Feral Animist into a hulking 12/5 with Trample. I am also a firm believer that Bloodrush decks need a solid amount of ramp to be consistently effective and I think this deck would benefit from having 4 Elvish Mystics instead of 4 Experiment Ones. But hey, that's just my two cents.

If you like, here is a link to my old Bloodrush deck: http://www.mtgvault.com/tealfox/decks/gruul-would-like-to-play/

0
Posted 03 August 2013 at 09:19

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Or Zhur-Taa Druid. I prefer this for the mana ramp myself.

I feel like the creatures you are bloodrushing could be better: Wild Beastmaster being the best IMO

0
Posted 24 August 2013 at 16:35

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