Chalice of LIfe- Multiplayer f..

by omegablade on 01 March 2012

Main Deck (60 cards)

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Deck Description

Me and my friends usually like to play huge multi-players of 5-7 people. With all the spells flying and politics flying around i need something that punished people for attacking or killing my creatures without making an immediate threat of myself, the 1-2 drops do just that. The person to cast the nuke, or attacks me could be discarding a card, or making everyone else angry by making everyone discard a card, or simply trade my 1/1 for a 1/1 flyer. A few staple removal spells and some card draw, feeding of my creatures death helps keep the deck flowing constantly.

[Update]: I remove Drogskull Reaver: A little on the expensive side XD money wise and mana wise, so i went with something you don't want to attack into. a 3/1 with life link. It will increase my chances of getting to that 30 life, and i can put True conviction back in.

Chalice of Life/Death: Gaining a life a turn can turn you into an easy target, especially with the slight possibility that you are going to get to 30 life, but what it does above everything else is provide a false sense of security. "Oh Omega is at 26 life, let me attack him so he doesn't reach the 30" So with creatures your opponents don't want to attack and a sense of security that your win condition is in check, you passively wait for a chance to strike.

War Report: Your creatures shouldn't be dying to often, and even if they are you are at least not dead in the water. Being instant speed War report is your sneak attack when someone plays a nuke, play it in chain, gain life's of all the creatures the will die(which should be a decent amount in a multi-player game, and even more so if someone is playing a nuke). This card can very easily bump you up to the 30 you need and for you to start dealing 5 damage a turn per chalice. With win condition active and a nuke just played, you can slowly pick off players 1 at a time.

Archangel's Light: If the game does drag on very late, and you are running out of resources, archangel's light brings back all your threats nukes and may even gain you enough light to activate your chalice.

This deck still might need some work. I play tested an earlier build,although it didn't win, the earlier build managed to stay alive for the last 2 or 3 every game with a lot of fun plays, so i look forward to some input to make it better.

Deck Tags

  • Casual

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

902200

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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