Blood Witch

by Oryen on 29 July 2013

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (9)

Instants (4)


Planeswalkers (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Tags

  • Standard

Deck at a Glance

Social Stats

29
Likes

This deck has been viewed 4,092 times.

Mana Curve

Mana Symbol Occurrence

0071338

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Blood Witch

that is so cool i love the deck

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Posted 29 July 2013 at 16:28

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That looks awesome, but after experiment one everything is very expensive (manawise).... No more minions worth entering here? like rakdos cackler? just for a little speed :P and it would go very well with all the others. good job!

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Posted 29 July 2013 at 16:50

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This looks very similar to my friend's one deck he just posted. http://www.mtgvault.com/svreaper23/decks/rotationsafe-jund-beatdown/

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Posted 29 July 2013 at 17:17

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Needs some ramp, imo. I'd drop the hellhole flailer for a set of farseek.

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Posted 29 July 2013 at 21:29

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Nah he needs to keep the Flailer, it's sacking ability is too useful for this sort of deck. Drop to 2 doomblades, 3 guiles, 3 summoning and add in 4 farseek from there.

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Posted 30 July 2013 at 06:04

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Bioshift could be lots of fun with hellhole flailer

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Posted 29 July 2013 at 23:16

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I love the idea of the deck.

My only complaint is that it may be slow. You use green, ramp is for green. Check out my deck for what I mean:
Exava, Jund Lord - Standard

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Posted 30 July 2013 at 00:54

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I rather enjoy this build, would you mind taking a look at my artifact deck and giving some constructive criticism?(: http://www.mtgvault.com/vampikachu/decks/what-god-gave-us/

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Posted 30 July 2013 at 01:32

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I feel that since you're playing with unleash anyway, why not toss in a Corpsejack or 4?

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Posted 30 July 2013 at 06:36

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Copsejack gets you all sorts of value, but he is less effective the turn you bring him in and is terrible late game not to mention he is a little greedy you are already going off having your blood witch speed things up he will only slow things down.

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Posted 01 August 2013 at 01:53

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Ramping into bigger/more important creatures seems to be one of the bigger points that the deck's missing. Cut down on a few instances and added in Farseek x4, seems to be the best option at the moment.

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Posted 30 July 2013 at 07:09

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That's what I said......

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Posted 30 July 2013 at 07:20

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And I followed your advice. :p

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Posted 30 July 2013 at 07:30

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lol... And Gas too, can't forget him, he gives good advice as well :)

With 2 of each you have 6 removal spells which when you think about it is 10% of your deck, should be plenty.

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Posted 30 July 2013 at 23:18

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Maybe look into Champion of Lambholt? Would make your creatures unblockable which would be better than Hellhole Flailer.

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Posted 30 July 2013 at 13:16

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geralfs messenger or mikaeus the unhallowed your creatures will come back with +1+1 AND haste

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Posted 30 July 2013 at 15:26

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shame messaenger enter battle tapped

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Posted 30 July 2013 at 22:10

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Not a bad list, I see you used some ideas from my Jund Aggro that I posted a few weeks ago:
http://www.mtgvault.com/svreaper23/decks/rotationsafe-jund-beatdown/
Hope it wins

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Posted 31 July 2013 at 13:31

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Nice Idea but I recommend scavenging Ooze for some extra value.

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Posted 01 August 2013 at 01:54

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^agreed. At least sideboard, but main deck wouldn't hurt.

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Posted 02 August 2013 at 04:18

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I like it!

The only thing I would consider swapping out is Dreadbore. You have much better removal, available.

I'd consider some more control oriented options.

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Posted 02 August 2013 at 03:56

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Perhaps its a bit more all in, but using ramp cards instead of the little aggro threats may work better to get the hasty hydras.

I would enter 4 Elvish Mystic and 4 Gyre Sage. I would also play 4 Kalonian Hydra and only a few of the Savageborn ones.

Another tech here is Savage Summoning. It allows you to flash in the Hydras if you dont get to stick an Exava. The additional counter works great with both of their damage-doubling abilities, making for example Kalonian Hydra an endstep 10/10 trampler out of nowhere. Savageborn Hydra can come in at end step as a 3/3 for 5 mana (the extra mana for the Summong doesnt even reduce its size), and when you untap you can stack him with counters again and attack for big.

Not to mention, its completely swag to cast Savageborn Hydra with Savage Summoning.

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Posted 02 August 2013 at 16:19

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anyone have any good ideas for a deck that i could make that is heavy artifact and equipment??

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Posted 02 August 2013 at 16:31

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Traded the Experiment Ones out for Scavenging Oozes. I think I prefer them so far.

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Posted 04 August 2013 at 01:19

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Jeez, this is pretty amazing. Low cost, good effects, stocking counters...

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Posted 13 August 2013 at 21:14

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Swapping out the Doom Blades/Tragic Slips for Mizzium Mortars. In most cases, those do just as well and they aren't as specific in what they can remove.

I'm also thinking about swapping out the Hellhole Flailers for something else. I'm thinking 2 Domri/Vraska's and one more of each Hydra.

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Posted 13 August 2013 at 23:14

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Very cool deck, i actually made this after seeing it with some minor adjustments. With theros coming soon and all the enchantments to follow id consider golgari charms instead of rangers guiles, youd get more options and still would be able to regen a creature if needed.

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Posted 17 September 2013 at 16:04

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