Land Destruction

by oscmex on 02 June 2013

Main Deck (60 cards)

Sideboard (4 cards)

Sorceries (4)

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Deck Description

Could really use your input and advice on this deck, please help me on how to make this better.

Deck Tags

  • Land Destruction
  • black and red
  • B/R

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,208 times.

Mana Curve

Mana Symbol Occurrence

0022410

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Land Destruction

you should maybe add some "ghost quarter"

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Posted 03 June 2013 at 01:08

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Thanks for the tip. Anything Else?

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Posted 03 June 2013 at 01:43

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ok so you only really need 20 land especially with all the hybrid land you have. in a 2 color deck ive found that cards like evolving wilds are pretty useless. I'd cut those altogether and add in the dragons maze shock lands (the ones that come into play tapped unless you pay 2 life

for creatures you might consider...
goblin goon
orgg
will o the wisp (as a resilient blocker)
invader parasite is good but also pretty expensive at CMC 5
consider maybe only one or 2 invader parasites and adding in a dragon that can do more damage over time.
i highly recommend rorix bladewing

also consider
poison the well
dingus egg

take a look at my LD deck

http://www.mtgvault.com/endgamer31/decks/groundbreaker/

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Posted 03 June 2013 at 17:21

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Yeah, i wanted to add the blood crypts, but i dont have any and they are too expensive. Also instead of the rorix bladewing what about hellkite charger since many times towards the end of the game you just have unused mana. As for dingus egg, im not to worried about dealing them damage early on, if the deck works right then it should be fine. Thanks for the tips, and i'll take a look at your deck.

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Posted 03 June 2013 at 18:14

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a fair point on the mana but truely and hybrid mana is going to be better than evolving wilds.

if you are finding yourself with extra mana late game and want to use that with a dragon consider

http://www.mtgvault.com/card/flameblast-dragon/M12/

in this case for the same mana you are getting at least 6 damage to any source you want as opposed to getting another turn. i thing they are both viable options but that flameblast might give you a bit more versitility, since you dont have to use all that mana so you can play another spell and do damage.

six of one half dozen of another

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Posted 03 June 2013 at 18:20

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shivin wampus and sinkhole

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Posted 14 June 2013 at 06:11

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