WR Enchantments Control

by OUScorpion on 09 June 2013

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (6)

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Deck Description

Enchant their creatures as removal. Kill with Assemble, Aurelia, and/or Burn.

How to Play

Enchant their creatures, so they can't attack you.
Helix for more removal and life gain.
Reverberate to copy Helix, or Sphinx's Rev, or their counterspell against Aurelia/Assemble.
Hold the Gates, and Gleam of Battle, to buff Assemble tokens out of -1/-1 to tokens/creatures range. Aurelia benefits from these too.
Sphere of Safety to keep token decks from overrunning you.
Witchbane Orb to keep control decks from burning you.
Nevermore to stop Aetherling, Obzedat, Unburial Rites, or other difficult spells/creatures.
Glaring Spotlight for pesky hexproof decks.

Deck Tags

  • Standard

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,129 times.

Mana Curve

Mana Symbol Occurrence

3700170

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for WR Enchantments Control

Pretty cool deck.
I few suggestions:

Intangible virtue would do better than Hold the Gates as a main board. It costs less to cast, does the same thing plus making your army hit harder. True, Hold the Gates can make them heavier, that is not certainty, only opportunity.
I would main board Oblivion Ring in place of Soul Tithe. Soul Tithe is unreliable, as the opponent might just pay the price to continuously harras you with whatever permanent you're trying to get rid of.

As much as i love your idea of winning with Assemble the Legion, I believe 2 win-cards in a deck is slightly too little. You can consider Curse of the Pierced Heart as an additional poke. For only two mana, you poke your opponent every turn and support your Sphere of Safety.

I believe i would try to find space for another Assemble the Legion in your main board, as you pretty much need this card to win. Try removing one Reverberate for this purpose, as this card only is an chance-based card. Some decks really doesn't care much about you having this at hand.

I hope my words of advice can help a little. And best of luck with this awesome deck idea! :D

1
Posted 10 June 2013 at 14:02

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Thanks for the feedback.

My friend suggested O Ring main board too. My idea was a synergy with Soul Tithe and Sphere of Safety. Enchant their 4+ mana creature. They pay 4+ mana to not sac the creature, but then don't have enough mana to get through Sphere with any creature. That is probably too ambitious though(have to try and live the dream). O Ring would be better.

I didn't know about Pierced Heart. That suggestion gives me another idea.

Cut Assemble, Aurelia (she's really only here because I actually own 1 of her), Hold the Gates, Gleam of Battle, and Intangible Virtue. That opens 6 main board slots, and 5 side board slots.

Replace with Pierced Heart, Security Blockade, Blind Obedience, and maybe Razortip Whip. Only damage sources are pings from Pierced Heart/Whip, extort from Blind Obedience, and burn form Helix. Security Blockade supplies a chump blocker for 3 mana, can prevent 1 damage, and is another enchantment.

You saw what I was having trouble with. Neat idea with enchantment control. Just not sure how to actually do damage and finish the opponent off.

I had also thought of using Faithless Looting/Wild Guess to draw some cards, but thought that would thin the control aspect too much (unless I dropped the burn spells).

0
Posted 10 June 2013 at 19:13

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