Goblin Legacy

by ovoegeli30 on 22 May 2012

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

Fun Goblin Legacy Deck

Essentially its just a creature overrun deck where I cheat out goblins for free with goblin lackeys and warren instigators.

Cheating out siege-gang commander, mirror-breakers and goblin ringleaders during early turns just does absolute work.

Goblin Piledriver is absolutely crazy and is an insanely powerful two drop

Goblin Matron is a creature plus a tutor for anything in the deck

Goblin Matron and Gempalm Incinerator essentially function as spells but can still be cheated out if needed and can be drawn by goblin ringleaders.

Mirror Breaker copying anything just makes me smile =)

Tarfire is just to have a bit of creature removal besides gempalm to get creatures out of the way of the lackeys and instigators.

Still needs a sideboard but I was thinking overall blue counter hate and graveyard hate

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 2,784 times.

Mana Curve

Mana Symbol Occurrence

000530

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Goblin Legacy

Great deck I'm gonna get right on it and upgrade my goblin deck. Plz search this deck EPIC DECK in the deck search and leave comments. :P+<

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Posted 22 May 2012 at 17:45

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You have a great start here. The only core card that you are missing is AEther Vial. I know you have lots of ways to cheat out creatures but vial is the king of cheat and on top creatures put out with vial can't be countered and you can put them into play at instant speed. Trust me, AEther Vial is insane with goblins and makes them much quicker.

Other than that a few cards to consider are:
1 Tuktuk Scrapper incase you need to blast a artifact.
1Goblin Warchief incase you need haste or just need to boost your goblins.
1 Stingscourger for bouncing problem creatures

I also like Tarfire instead of lightning bolt because I can matron or ringleader for it and that has saved me the game more than once.

Good luck with the deck!

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Posted 22 May 2012 at 19:10

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AEther Vial worries me with this deck. I feel like it will slow down the deck in the first couple of turns (plus the extra cash commitment.) I don't know. Its a possibility but I feel that I would need to rework the deck.

Tutuk scrapper is a no go for me simply because I hate putting cards in decks that can't be used to their full potential and since it has a relatively high cost for the deck it would have to be cheated out. I feel that mirror breaker, siege-gang and ringleaders work far better as the high end of the deck's mana curve.

Goblin Chieftain is also more useful to me than Goblin Warchief. They both give goblins haste but chieftain also gives them all a boost. Warchief makes the goblins 1 colorless mana cheaper but that doesn't help for any of the goblin spells that have no colorless mana in the cost.

Stingscourger would work if it wasn't for the echo cost.

Tarfire, on the otherhand, is perfect. Great idea man. Thanks =)

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Posted 22 May 2012 at 20:52

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You may prefer Goblin Tinkerer to Tuktuk then. He fits in a smaller curve. What I like about Tuktuk is that he destroys an artifact and deals a little damage. You will most likely be cheating him out anyway. Also what I love about him is that with Kiki-Jiki, Mirror Breaker in play you can tear apart affinity and put a big hurt on any stone blade type decks. Goblin Settler is also awesome with Kiki-Jiki but he is expensive.

Stingscourger is a card that should be in the sideboard most of the time but you will run into match ups where he is needed. Dredge and Reanimator come to mine. Let Stringscourger die to echo to remove bridge from below from your opponents graveyard. Reanimator hates having fatties in hand most of the time.

Goblin Chieftain is hands down better than Warchief. I would never say run more than 1 but speaking from experience he has been needed many times just to bump my creatures up enough to push lethal damage through.

As for Aether vial, I totally understand your worry. I felt the same until I actually played with it for a while. It really is nuts. It may stall you turn 1 but it makes you majorly quicker for the rest of the game. Its especially nice with ringleader to help you play what you just drew for free without swinging. I can't stress how good putting creatures out on your opponents turn is also.
It isn't a cheap card so what I would do is just make some proxies and try to play with it for several games. That way you can decide if it fits your play style or not. Having said that, every legacy goblin deck for many years have ran it since it was printed because its just that good. I rarely keep an opening hand that doesn't have a Lackey or a vial in it.

Again good luck and have fun stomping others with these nasty goblins. :-)

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Posted 23 May 2012 at 17:07

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I agree about argued vial, it has only a slight slowing affect but you said you wanted to hate on blue and making goblins "uncounterable" is just that. Goblin tunnelers are fun when you use their affect on piledrivers before he attacks.

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Posted 23 May 2012 at 02:10

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