Economy Bant

by Owning on 25 April 2009

Main Deck (60 cards)

Sideboard (4 cards)

Instants (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Economy (no rares) Bant Deck.

Fair number of exalted cards in the deck (Akrasan Squire, Sigiled Paladin, Ardent Plea).

Llanowar Elves/Steward of Valeron for mana acceleration. Steward of Valeron is also an excellent target for Shield of the Oversoul.

The ideal finisher is Rhox War Monk with Shield of the Oversoul with support from exalted creatures, although Qasali Ambusher can also be a good target (played on opponents turn as a surprise defender then buff with shield of the oversoul).

Jhessian Infiltrator can serve to chip away opponents health with exalted creature support.

Negate deals with removal spells. A single Wrath of God or other similar spell could ruin this deck so save Negates for those types of spells.

Play Mulldrifter late game when you run out of steam. There are so many 1 and 2 drops that your hand should be empty relatively quickly.

Could use some help with card suggestions (could use more card drawing, also possible mana colour issues)

Keep in mind: no rares!

Deck Tags

  • Mana Ramp

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

34150023

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Economy Bant

I like it,For no rares its great,nice work

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Posted 28 April 2009 at 14:10

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Suprised on how well it works o.o

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Posted 09 June 2009 at 21:33

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Posted 10 June 2009 at 19:26

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couple of tweaks i would make is use Negate instead of cancel/hindering light since it is easier to cast in 3 color and still works on everything you need it to, Also Bant charms could always come in handy.

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Posted 10 June 2009 at 19:29

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oh also ardent plea might be a better choice than Angelic Benediction since it does almost the same thing for less and most likely net you a creature as well. So In: 4x Bant Charm 3x Ardent Plea Sideboard 4x Negate and Cut: angelic benediction, cancel, and hindering light. hopefully this helps.

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Posted 10 June 2009 at 19:33

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check out my Finest Hour deck it works pretty well, but its not quite as thrifty as yours.

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Posted 10 June 2009 at 19:35

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oh also may want to consider steel of the godhead to make your creatures unblockable

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Posted 10 June 2009 at 19:41

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Good suggestions. I'll move counterspells to the sideboard and add Bant Charms and replace Angelic Benediction with Ardent Plea (Excellent suggestion here).

I don't like Steel of the Godhead. I don't have any white/blue creatures other than Rhox War Monk and it has lifelink already.

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Posted 11 June 2009 at 11:12

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nicely done...

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Posted 13 June 2009 at 02:18

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GREAT!!!

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Posted 14 June 2009 at 05:52

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Wow. Less than $30. This, I like...

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Posted 15 June 2009 at 00:03

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Okay, so if you look at most bant decks, they use negate main board because you do need to be able to protect your creatures. Also, you don't need 27 creatures, thats too much. You do want to be able to deal with opponents creatures as well, so path is always a good choice. I would play 4 ardent plea's if I were you since it will always net you a creature, or if you add the paths, some removal. I know that negate has the potential to be netted by ardent plea, but it probably won't happen very often since you have to many other 1 and 2 drop creatures. I would also try to find something with trample. Treetop village is an uncommon (although it isn't as cheap as some of the other cards in here). I would probably ditch the mulldrifters since you shouldn't need much card draw anyway. Teramorphic expanse and the bant search land might also be a good idea to help you with your mana base. I didn't notice this before but you should definitely be playing 4 infiltrators since that is basically your win card. He should be going down turn 2 or 3 every game if you want a good shot at ending the game quickly (which you do since this is an aggro deck. Quasali ambusher is a fun card, but it isn't going to help you win the game, so i would drop it for some removal. I would drop shield of the oversoul and add 2 behemoth sledges. Harder to remove, and they give trample. They also work on any creature. I don't know why you dropped the hindering lights completely, they are an excellent sideboard card if you know you are facing a lot of targeted removal or burn. I might also bump up the land count to 22, but thats just a personal preference. Sorry my comments are scattered/random but otherwise the deck is an okay start.

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Posted 25 June 2009 at 23:39

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