Fixed it!
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Oh yeah, huh...
Same with Incremental Growth. I have a Simic deck you might wanna take a look at for some additional ideas, so here's a link: http://www.mtgvault.com/padfoot8181/decks/my-simic/Just remember to leave a like, or some suggestions!
Nature's Panoply would put stuff on many creatures at once, for cheap, while Solidarity Heroes would do the same, but double it.
Yep, that's how its supposed to work anyway.
Not necessarily. Fathom Mage says you MAY draw a card, not have to. Otherwise it wouldn't be very good.
Done. Here's the link: http://www.mtgvault.com/padfoot8181/decks/pick-the-world-up/
I plugged it into Tapped Out if you wanted to playtest. Here's the link: http://tappedout.net/mtg-decks/suicide-lolz/
Lol. Really, though, I do appreciate the suggestions, I might have to go shopping soon...
Okay, fine. But I still want my Stuffy Doll.
Wow, you've been playing for a while, but, about the trample, you're wrong. If you look at the actual trample ability description, you would see that you have to deal enough damage to DESTROY the creature to get it to go to the player/planeswalker, so it would accomplish nothing.
I appreciate the suggestions, but feel some would be revoked if I explained a few things. Stormtide is in because it combos very nicely with Archetype of Imagination, and makes itself unblockable on to of it. I actually use the Journal's second ability quite often in the deck. Stuffy Doll is a good defender, which is a must in an attacking deck, and it can attack, which makes for damage even if they block. I do agree with most of your suggestions though, and if I'm still wrong, please say so. On an unrelated note, how long have you been playing MTG?
I have also been playing for just over three years, and I wasn't trying to be mean, I just didn't understand why he had those in there.
Whoops, sorry. Here: http://www.mtgvault.com/padfoot8181/decks/my-simic/
Lol, love the description, made me laugh. I've been playing for a few years, and the whole time, I've worked on my Simic deck. It's goal is to be good in either 1v1 or multiplayer, but what it does is creates a huge creature, and makes it unblockable. Your help would be greatly appreciated, although I may be unable to make changes, for I have a small budget for MTG, and all of my really good U/G cards are already in the deck.
This deck is pretty cool. I like the idea, and I might make my own spin on it... +1 from me!
Lol, yeah. And I just found the white Pact, so even higher chances.
Okay, good.
Thank you. It would be very funny to run this at tournaments.
Ummm... I don't think you know what you're talking about. No offense, but you should really keep it mono red, like most burn decks. It seems pretty sub-par compared to some burn decks you could make. Drawing fetch lands is still drawing into lands, and they burn you when they come in. Adds a lot to the price too. The Eidolon doesn't work very well, either, because if you are the only person playing small spells, you get kinda screwed. And what's the point of the Goblin Guide?
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