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Simic +1/+1 unblockable deck.
I will play a couple of blockers, and use those as a defense while I make a bigger creature. Then I will get out one of my unblockable cards, make that creature unblockable, and smack for large amounts of damage. Its weakness is burn and creature kill though, so I need to add an Archetype of Endurance. Also, the flooded grove is expeditions, so if you take that out, it will cost less. This is also my favorite deck. I don't have many cards, but suggestions would be appreciated!
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* First thing to add: Whispersilk Cloak! Grants unblockable AND shroud (to fix your main problem) AND is reusable! Budget, too, some versions are half a dollar! Replaces crap like Hot Soup.* Aqueus Form! Waaaay better than Invisibility! * Protective Bubble is similar to Whispersilk Cloak. Inferior because not reusable like an equipment, however, it grants hexproof, not shroud, so you can pile more stuff on the creature. * Traveller's Cloak grants a landwalk of your choice which typically translates into "unblockable" unless the opponent plays exclusively non-basics. The advantage of this card is that you draw a card, so it basically replaces itself.* Scourge the Fleets isn't a good card to begin with and this deck has only 11 Islands so it's effect won't be big. Cut this.* Stormtide Leviathan - I might miss something but doesn't this guy prevent most of your other creatures from attacking? Cut it.* Tamiyo's Jounal: I didn't see any other card with investigate, so it's very inlikely that you ever use the second ability. Interesting card but doesn't really fit here. Cut it.* Stuffy Doll is a good card but doesn't really fit here. Cut it.* Archetype of Endurance is way to expensive, mana wise. I would replace it with something cheaper (see below)* Some suggestions for the now open slots:- Trygon Predator: Adds artifact/enchantment removal without lowering the creature count.- Fathom Mage: Evolve + card draw = yummy- Plaxcaster Frogling: Graft fits nicely and he grants Hexproof which you like so much. (would replace the Archetype)- Deadbridge Goliath: Very cost effective creature and the scavenge is huge!- Rhox: Maybe not unblockable but almost^^ Regeneration on top.- Sphinx of Magosi: Way better fatty in this deck than Scourge or Leviathan!- Spike Feeder: You have no lifegain yet - Spike Feeder fixes this and fits the theme.All suggestions should be very budget friendly. Also, most of the cards suggested are cards you can reuse in other decks because they are universally good (most notably Trygon Predator, Aqueus Form and Whispersilk Cloak)
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I appreciate the suggestions, but feel some would be revoked if I explained a few things. Stormtide is in because it combos very nicely with Archetype of Imagination, and makes itself unblockable on to of it. I actually use the Journal's second ability quite often in the deck. Stuffy Doll is a good defender, which is a must in an attacking deck, and it can attack, which makes for damage even if they block. I do agree with most of your suggestions though, and if I'm still wrong, please say so. On an unrelated note, how long have you been playing MTG?
Yeah but you have exactly one copy of each Archetype and Stormtide, so how big are the chances you have both in play? The Archetype can stand on it's own but Leviathan can outright screw you if you don't also have Archetype. About the Journal: If you use the second ability frequently even though there are no other cards that create clues, then I take from that, that you are playing in a very slow environment where artifact removal is a rare thing. If that's the case - keep it! I like the card. It just wouldn't fly in my meta. Stuffy Doll is a great deterrent, I give you that, but it's also expensive fro what it does and needs other cards to really shine but your deck isn't focussing on it. The deck tries to make huge creatures unblockable and this is a zero power creature that wants to be blocked, which is why I think there are better options. However, depending on your card pool and what you would have to do in order to get more fitting cards I'd say you could keep it. It's hald decent in most decks and if that's what you've got and want to use it, so be it. Just be aware: Creatures with trample will only need to assign a single damage to Stuffy Doll and in multiplayer it will become a dead card once the opponent it targetted has lost. I play since late 1994 which means I started playing while Revised was the current main set and Fallen Empires the current Expansion. Good times.
Wow, you've been playing for a while, but, about the trample, you're wrong. If you look at the actual trample ability description, you would see that you have to deal enough damage to DESTROY the creature to get it to go to the player/planeswalker, so it would accomplish nothing.
That's not the full story. Here the rules about trample:702.18b The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any remaining damage is assigned as its controller chooses among those blocking creatures and the player or planeswalker the creature is attacking. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures thats being assigned during the same combat damage step, [b]but not any abilities or effects that might change the amount of damage thats actually dealt[/b]. The attacking creatures controller need not assign lethal damage to all those blocking creatures but in that case cant assign any damage to the player or planeswalker its attacking.Which is why tramplers trample over Fog Bank, too, for that matter (they assign 2 to it and the rest to your face).
Okay, fine. But I still want my Stuffy Doll.
You can keep it ... <hands over doll>... it's fine! Nobody will keep it away from you :)
Lol. Really, though, I do appreciate the suggestions, I might have to go shopping soon...