Wake the Devils

by pain42 on 10 November 2014

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

The goal of this deck is to cast at least two Flayers of the Hatebound from the graveyard using Wake the Dead for lethal

How to Play

This test was conducted using the random generator on mtgdeckbuilder.net

Opening Hand: 3 Swamps, Sign in Blood, Victimize, Wake the Dead, Buried Alive

Turn 1: Play Swamp. Pass Turn

Turn 2: Draw Buried Alive. Play Swamp. Cast Sign in Blood drawing another Swamp and Malicious Affliction. Pass Turn.

Turn 3: Draw Swamp. Play Swamp. Cast Buried Alive burying 3 Flayer of the Hatebound. Pass Turn.

Turn 4: Draw Night's Whisper. Play Swamp. Pass Turn

During Opponents Combat Step...
Tap all 4 swamps to cast Wake the Dead targeting two Flayers. The Flayers enter the battlefield, each trigger twice (once each for themselves and once each for the other) for a total of sixteen damage. These are then sacrificed at the end of turn or die blocking. Due to Undying they both re-enter play, each triggering twice again for a total of 20 damage, winning the game.

Deck Tags

  • Reanimator
  • Rakdos
  • Casual
  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

005040

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Wake the Devils

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