Palaios

12 Decks, 6 Comments, 1 Reputation

1) You are correct.

2) Felidar Guardian and Saheeli Rai do work together. You -2 off of Saheeli, targetting the Felidar. Its token enters play, targetting Saheeli. She's leaves and comes back, resetting her in the eyes of the game as a new copy of Saheeli that has no activated her ability and has 3 loyalty. Repeat as necessary. Still, this combo can be stopped by destroying the Felidar or by dealing 1 point of damage to Saheeli (which may not happen immediately, but will certainly be an option after she's been flickered by the Felidar).

3) You are correct.

In addition to this:

4) Crackdown Construct+Wandering Fumerole can be stopped when they attempt to animate the manland by destroying the Construct. Or, if they activate the manland then cast the Construct, kill the land.

Several of these combos start with with a degenerate interaction between 2 cards. Each of these 2 card interaction can be stopped with a spell that either destroys a creature or deals 1-2 to a target (depending on the combo), and none of them can go off before turn 4 or 5. The larger combos are more resilient, but generally require 4 card interactions and should be able to be able to be stopped by destroying the core 2 card interaction that fuels them. At the end of the day, you have several options for dealing with this:

Red: Any instant speed burn spell of 2 damage or more (I like Shock)
Blue: Pick a counterspell (Void Shatter is fun)
White: Stasis Snare (Bonus Round: Authority of the Consuls makes you laugh at people trying several of these combos)
Black: Any instant speed creature kill spell (My favorite being Grasp of Darkness)
Green: Is unfortunate screwed when dealing with creatures at instant speed (they can mess up the artifacts though)

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Posted 22 February 2017 at 14:09 in reply to #596557 on Aether Revolt is so broken

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Thanks for the comment. The deck is a work in progress atm, as I merely copy and pasted the list off a database of top pauper decks. I'm going to need to tinker with it to see if there's any improvements I can make, as well as adjust it for the things I expect to face. Your suggestion makes sense, although I'm also considering guildgates since they would offer both colors. Both options offer mana fixing at the cost of the land being tapped (something to be expected for pauper), and I'm not sure how often -4 decksize usually comes into play.

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Posted 08 February 2017 at 11:53 in reply to #595507 on Pauper Auras

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