Hexproof Aura

by palamecia on 14 October 2013

Main Deck (60 cards)

Sideboard (15 cards)

Instants (5)


Enchantments (2)

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Deck Description

The idea of this deck is to use echantments on hexproof creatures. Battlewise Hoplite is there to serve as a second source of power by its powerful heroic ability.
I decided to put both gift of orzhova and unflinching courage to get a life link as soon as possible in the game.
Although Gladecover Scout does not look so powerful, once it gets enchanted it is difficult to stop him.
I tried to take advantage of scry from Aqueous Form and Battlewise Hoplite.
Instants like Gods Willing are awesome to protect the cards from combat and to finish the opponent off.

How to Play

Ideal play

Turn 1: Land, gladecover scout
Turn 2: Land, Battlewise Hoplite/Sylvan Caryatid/enchant
Turn 3: Land, fleecemane/ enchant
Turn4: Land, monstruosity/ enchant
Turn 5: Land, Enchant/ monstruosity
After Turn 5: Enchanting+Creatures

Example for gladecover scout:
Turn1: Land+Gladecover Scout
Turn2: Land+Ethereal Armor+Aquous Form; damage 3+scry
Turn3: Land+Unflinching courage; damage 6+scry
Turn4: Land+Gift of Orzhova+Ethereal Armor; damage 14+scry

Deck Tags

  • Hexproof
  • Enchantment
  • Bant
  • Standard

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 974 times.

Mana Curve

Mana Symbol Occurrence

30124014

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Hexproof Aura

I will be happy to hear any suggestions!

0
Posted 02 November 2013 at 00:18

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Here's a couple of my Hexproof Aura decks for Standard. They should help with ideas :)
4 color auras- http://www.mtgvault.com/worldsbestbillybob/decks/4color-hexproof-enchantments/
double strike and control auras- http://www.mtgvault.com/worldsbestbillybob/decks/white-enchantment-control/
hexproof and control auras- http://www.mtgvault.com/worldsbestbillybob/decks/standard-hexproof-enchantments/

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Posted 02 November 2013 at 03:59

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Thanks! It is helping a lot!
I am thinking about some changes based on some card you have on your deck.

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Posted 03 November 2013 at 03:32

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No problem! Feel free to "like" them too xD
For any aura deck, I would highly suggest using pacifism/arrest and soul tithe for control and removal. I would also say get rid of battlewise hoplite... it doesn't do much in the aura field and lessens your % of auras in deck. Simic charm wouldn't be much needed if you keep with the hexproof already but if you somehow included red in the deck you could use both boros charm (for the indestructible or doublestrike) and madcap skills for quick high attack and increased evasiveness

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Posted 03 November 2013 at 04:01

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Oh oh oh and it's great to use maybe 2 sphere of safety as additional control. It's great when your opponent build up all this offense and they require 6 mana for each creature to attack you haha

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Posted 03 November 2013 at 04:03

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Well, I understand how helpful boros charm would be to my deck, but I am not looking foward to play with red... And about battlewise hoplite, he is awesome! I do not know if I am right, but I thought I could use him in case of needing some extra power to my deck; his heroic is certainly useful, and even though he is not hexproof, he is powerful enough to considerate in my deck.
Another important change I have done is to get rid of sylvan caryatid. It is very good indeed, however I think it does not fit in my deck. I am trying to use low cost enchantments to improve one creature and finish the game as soon as possible; using caryatids would not make it any faster.

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Posted 08 November 2013 at 01:23

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I would consider changing your mainboard non-creature/enchantment spells a bit, maybe something along the lines of...

-2 Swan Song
-1 Gods Willing
+3 Azorius Charm

If nothing else, Azorius Charm provides some card draw on the off chance you find your draw phases to be lacking. Otherwise, it's more creature control/life gain sources.

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Posted 30 November 2013 at 21:54

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