Purphoros's Legion

by pandarific on 09 October 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Tags

  • Standard
  • Purphoros
  • Burn
  • Boros

Deck at a Glance

Social Stats

22
Likes

This deck has been viewed 5,197 times.

Mana Curve

Mana Symbol Occurrence

3600340

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Purphoros's Legion

I need help with what creatures I should run and making my mana curve better.
Also what to put in the side deck.

I really would apprectiate any helpful advice.

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Posted 09 October 2013 at 09:13

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OK, so I would skip the Heroic mechanic for this idea, so Phalanx and Anax can go, as well as Coordinated assault. Run 4 of Battle driver and Pyromancer. Maybe add a Heliod's Spear and a couple of Akroan Horses? :)

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Posted 09 October 2013 at 09:35

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Type your deck name...Akron horses! right on. And yeah the heroic is only really good if you really commit i think. Thank you very much.

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Posted 09 October 2013 at 09:39

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Nice only 2 cards more to cut. I'd cut 2 boros charm. You Have Legion's initiative to save from wipes anyway, and by the time you want to use boros charm, you should have pulled one even if you only play 2.

I'm also wondering if it would be worth perhaps dropping the Pyromancer actually.. I mean you only run (8) 6 spells that will trigger it. Then you could add 2 more horses 1 more Anger of the gods (you will need that sweeper on turn 3-4) and the one Heliod's spear I mentioned earlier, or maybe Heliod himself :D

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Posted 09 October 2013 at 09:54

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4 Boros reckoners always

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Posted 09 October 2013 at 21:34

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What would reckoners do for this deck? I'll tell you. NOTHING.

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Posted 10 October 2013 at 05:11

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Reckoners give 3 devotion to purphoros and also allow him to easily trade with any other creature in combat. Reckoner with anger of the gods also lets you kill anything with up to 6 toughness. He could easily take out the horses for 3 reckoners since the horse sucks. And because he is playing R/W he will never not be able to cast a reckoner. I don't see you giving reason why reckoner isn't good.

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Posted 10 October 2013 at 05:21

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Because it doesn't help him reach his end goal of spamming tokens. Reckoner belongs in a devotion driven deck, not a token driven deck.

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Posted 10 October 2013 at 06:19

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It lets him SURVIVE long enough to get to end goal of spamming tokens. Look at some of the RW midrange decks using that. Heck my RW deck only runs 4 boros reckoners as the only creatures and uses tokens to win.

http://www.mtgvault.com/chronoexe/decks/big-boros/

The point is to make time to stop aggro so you can drop your elspeth's and assembles and win the game.

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Posted 10 October 2013 at 06:41

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Chronexe, you make a wonderful point. I have to survive until I can get assemble down. Now I'm just gonna have to dish out the coin to buy a play set of reckoners lol thanks.... =)

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Posted 10 October 2013 at 06:47

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I'd cut the Piledriver and replace it with the Hammer of Purphoros. It still gives your creatures haste (comes down a turn earlier which means it leads well in to the main man himself) and it means that if you get mana screwed it doesn't matter becuase you can still use it to create another creature!

I'd also add Sacred Foundry.

Check out my Boros deck?
http://www.mtgvault.com/lordsunfin/decks/standard-boros-human-2/

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Posted 09 October 2013 at 10:31

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Yeah I have too many four drops anyway, so Piledriver is out and Hammer is in. So 4xHammer?

I just feel I don't have enough creatures, even though I know it's a token deck.

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Posted 09 October 2013 at 10:41

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Personally I'd not cut Young Pyromancer on the theory that you'll get him down early and you will run many of your spells early to slow down their board before you hit your stride. Therefore he'll provide chmp blockers to get you through the early rounds.

Maybe Legion Loyalist? You can drop him early for pressure or later to force through that final blow when all your creatures now have trample!

I'd only run 2 or 3 at the max hammers.

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Posted 09 October 2013 at 10:50

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I tuned it a bit to have a smoother mana curve. All your help has really been helpful. If you think of anything else, please let me know!

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Posted 09 October 2013 at 11:14

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Maybe precinct captain it's a good choice to have more creatures and put more tokens
I use evangel of Heliod on mine deck, but my devotion to white it higher than yours

Check out what i did: http://www.mtgvault.com/betogribeiro/decks/soldiers-tokens-of-theros/

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Posted 09 October 2013 at 12:21

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I like the idea of precinct as well.

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Posted 09 October 2013 at 12:33

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Yeah he Precinct Captain would be a good body on turn 2 but only if i have two white mana for him. I'm going to try to fit him in though for sure. Thank you.

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Posted 09 October 2013 at 12:33

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Yeah I'd take precinct over Legion's and rely on Boros Charm/Medic to avoid board wipe.

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Posted 09 October 2013 at 12:34

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with Sacred Fountain and a plains in your opening hand you can cast Legion Loyalist on the first turn and Precinct on the second

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Posted 09 October 2013 at 12:45

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It would be cool to have Legion Loyalist and Precinct Captain down on turn two, but not much synergy with my deck. If Captain had haste, it would be amazing. But Anger of the Gods might be a turn three wipe.

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Posted 09 October 2013 at 12:58

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you can hold the Anger for a couple turns and combine with boros charm and not lose your creatures

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Posted 09 October 2013 at 13:59

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That's my plan for late game =) Betogribeiro, you got it right on the money!

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Posted 11 October 2013 at 00:14

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FrostBurn Weird would be able to survive turn 3 Anger of the Gods and be useful for a few turns after for a blocker. What do you guys think?

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Posted 09 October 2013 at 13:05

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I think you could as well go with Yoked Ox then :P

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Posted 09 October 2013 at 13:29

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I could.... lol

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Posted 09 October 2013 at 13:58

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If you have 4x Assemble the Legion, then I would recommend you add more lands, because you might get stuck with not enough mana to cast that card.

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Posted 09 October 2013 at 14:31

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or run with 2x Assemble the Legion would be better

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Posted 09 October 2013 at 14:52

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i settled with 3x assemble the legion. 4x was a little much. 3 fits way better into my mana curve. Thanks for pointing that out guys! I appreciate it a lot. All this good advice is really helping me out.

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Posted 10 October 2013 at 06:43

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Really love Purphoros. I have an idea of my own. http://www.mtgvault.com/no0b828/decks/spawns-of-purphoros/ check it out.

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Posted 09 October 2013 at 16:18

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Is there any reason for the Legions initiative, seems a bit counter productive as all the tokens you are producing will die when they are exiled and with only 8 creatures I don't think you are getting much reward. Maybe switch it with Rootborn Defences and maybe a copy of Heliod to get some more tokens and trigger Purhporos.

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Posted 09 October 2013 at 16:26

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Oh I personally had totally not thought about that, lol, you are right :)

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Posted 09 October 2013 at 19:12

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holy crap... yeah i'm an idiot. forgot tokens die once off the field. thanks Womble!

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Posted 10 October 2013 at 06:23

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Anger of the gods kills all your own creatures which seems incredably counterproductive.
Mizzium mortars is spot removal that kills almost everything as well as being a board wipe late game.
Purphoros seems a little win more as your already have t be producing tokens for him to be good. He's definitely not good enough to run 3 copies with him being legendary. Elspeth however helps you win when your behind I would run 1 more of her.
1-2 more land is necessary for your curve as well
Akroan horse is incredibly bad he super slow and Ben when gets going does very little. Boros reckoner locks up the ground much better. So over all
-3akroan horse
-3 anger of the gods
-1 purphoros
+ 1 elspeth
+4 Boros reckoner
+2 land
Then as someone else mentioned your tokens go away if you blink them so
- 4x legions initiate
4 mortars

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Posted 09 October 2013 at 22:46

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Anger is good, don't get rid of it. Knock out Legion's Initiative for rootborn defenses. Ogre battledriver in this would be devastating.
Mortars is more of a sideboard option if you find anger isn't killing enough

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Posted 10 October 2013 at 05:14

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Anger of the gods is worse when you lose all your creatures to it

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Posted 10 October 2013 at 05:30

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So don't lose all your creatures to it!!! Is it really that hard to figure out?

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Posted 10 October 2013 at 06:19

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You don't play the Anger of the god's once you've gotten your token army going. It's there to save from fast decks like Mono Red and Gruul.

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Posted 10 October 2013 at 06:26

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anger of the gods is my ideal turn 3. if i draw anger later then that i should have a charm of boros or now a rootborn defences =) Thank you Trollking for pointing out Legion's Initiative is worthless lol i really appretiate all the help.

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Posted 10 October 2013 at 06:29

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Type your deck name...I'm gonna leave anger of the gods in for now until i get to test this out friday. I'll replace it with Mortars if i'm not drawing anger by the time Assemble comes down.

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Posted 10 October 2013 at 06:31

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Thank you pandarific for having the brains on knowing when to play an Anger of the Gods and when not to...

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Posted 10 October 2013 at 06:32

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http://www.mtgvault.com/trollking21/decks/esper-control/

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Posted 10 October 2013 at 17:25

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I think 24 lands is enough right? I've been getting I have too much and then too little lol. Can anyone throw there hat into the mana ring and voice there opinion on how many lands I need?

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Posted 10 October 2013 at 06:49

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24 or 23 should be the sweet spot, playing the deck will help you find it :)

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Posted 10 October 2013 at 07:50

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I get wanting to have an answer around, but personally, I'd sideboard Chained to the Rocks. One, I'd take this in a fairly straightforward all out attack direction, so I'd rather have four BTE's in its place. Two, I'd hate to chain up my opponents good creatures to lands I'd ideally like to forge into golems later with the Hammer.

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Posted 10 October 2013 at 10:42

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I have ten mountains so hopefully I have enough to chain to the rocks and make a golemn if i have to. i had chained to the rocks in my side bored originally but decided to main board because my deck is slow and i will undoubtably be dealing with big creatures on my opponents side of the field while my token army builds. After I play with this tomorrow i'll make the changes you suggested accordingly. Thank you for your input! greatly appreciated =)

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Posted 11 October 2013 at 00:09

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that is why you run pacsifism indstead

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Posted 10 October 2013 at 17:27

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very likely i will after i play test. we will see.

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Posted 11 October 2013 at 00:09

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MIRROR GALLERY!

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Posted 10 October 2013 at 22:55

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interesting opinion. let me discuss that with my attorney and get back to you.

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Posted 11 October 2013 at 00:12

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What do you think about Door of destinies? Would that add a counter on the door for every one token produced by Assemble? or only add one counter to the door every upkeep because all the tokens come in at one? I'm still learning lol.

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Posted 11 October 2013 at 00:12

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It would add 0 every upkeep since the tokens aren't cast, just put onto the battlefield.

I don't think this is the kind of deck I like Anger of the Gods in. It kills most of your threats, and it also disables your Purphorus. I understand sometimes the wrath is needed, but maybe try Mizzium Mortars instead?

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Posted 11 October 2013 at 03:03

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Anger of the gods is the turn 3 or 4 wipe I need to last out long enough. if i draw it late game it's cheap enough to cast with a boros charm or rootborn defense. I will replace it with mortars if my play test tomorrow doesn't go well.

Thank you for pointing out the tokens aren't cast. It makes sense.

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Posted 11 October 2013 at 03:48

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People who keep telling him to drop anger of the gods need to realize that this is a midrange deck and he needs to survive the early game to get to said midrange. More importantly even if he plays it and kills his tokens, his token producers i.e. elspeth and assemble are not going to suddenly stop producing tokens. His army will always be back and probably bigger because of assemble. Honestly I would drop all the early crappy creatures that die to anger, except reckoner because he synergizes with it, and replace it with either more removal or more midrange threats. You don't need to win the early game you just need to live long enough to overwhelm them. Stuff like archangel of thune are something to keep in mind and warleader's helix. Also do not sideboard the chained to the rocks. It's a very good removal spell for a deck that plays tons of mountains. You probably don't need hammer in here so I would drop it anyway. you aren't an aggro deck you are a midrange deck that wins with tokens or triggers from purphoros as you play tokens.

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Posted 11 October 2013 at 14:57

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I have several changes to make to it now that i've tested it. I came in 7th out of 43 people. Surprisingly well for how slow this deck is. I need more removal for sure. Maybe just pacifisms? if you have any suggestions let me know.
Precinct Captain was the deadest draw ever after like turn 7. So he's out but Legion Loyalist won me a round by playing him and giving all by guys trample then i used boros charm for double strike.
ANGER OF THE GODS just wow. won me maybe 3 rounds when i cast it and had one or two boros reckeners out. it was a board stall everytime and then i win from top decking.
What about putting frostburn wierd in? i can pump it to trade but with a 4 body it's also a decent wall that survives Anger of the Gods?

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Posted 12 October 2013 at 13:33

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I would also like to suggest burning earth and peak eruption for possible sideboard changes. American (R/W/U) Control is super vulnerable to peak eruption because it depends so heavily on chained to the rocks. And Burning Earth is going to crush Esper and American in combo w/ mindsparker.

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Posted 17 October 2013 at 16:08

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