Abundant Upkeep

by Panderous on 19 August 2011

Main Deck (79 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

5 Color Upkeep Abuse based on ideas I was giving to a friend for his deck... realizing you could make an entire deck out of them.

Deck Tags

  • Theme

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,430 times.

Mana Curve

Mana Symbol Occurrence

151010155

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Abundant Upkeep

Time to break down the deck.
-Artifacts & creatures: Great choice. Especially Gate and Chimes. (1)Chimes for obvious reasons, and only 6 non-permanents. (2)Gemstone i can see why. (3)Mirror gallery, after erasing half my comments, I see why. I was going to be against the blue shrine, let alone TWO out, but I see that with braids you plan to drop most of your land/etc anyway. Just be careful of that draw. If you ever pull just enchantments, you are boned. Plus it saves you from bad Gates.
-Spells: obvious, no comment, required in the deck. Love the chime combo with that though =P
-Enchantments [Going to break down into categories]:
{1} Sanctuaries: I'm assuming you have the blue in there for draw, but doesn't the blue shrine cover that? The other three are very viable and cover a lot of necessary tasks.
{2} Shrines: They all work well together. Not much to be said about them.
{3} Awakening Zone: Great creature/mana source. Chumps and mana, 'nuff said.
{4} Braid: Combo with magmatic.
{5} Debtor's Knell: Great for increasing your creature count.
{6} Magmatic Core: Nice mana dump, especially if you time it with braid or just have braid out first.
{7} Subversion: Kill condition as well as another life gain condition. Very useful, especially since this deck seems to halt progression or change.
{8} Wild evocation: Confused, but ok. Forced casting? I guess you wouldn't care, whereas your opponent would. Keep them discarding with honden then force the big play while you just empty your hand
{9} Paradox: yeah...... if anyone argues against, they should burn their cards.
{10} Bitterblossom: Mentioned earlier. It has the same reasons no matter WHAT deck people put it into. Good choice.

Overall, very nice deck. Brilliant use of combining the (battlemage?) sanctuaries with hondens. Well made, sir. Wish I could have thought of it!

1
Posted 20 August 2011 at 02:04

Permalink

I like. You gave me a few ideas...

0
Posted 20 August 2011 at 05:47

Permalink

alliance66 has deleted this comment.

Posted 21 August 2011 at 02:11

Permalink

I came here with the intention of doing exactly what ExiledAssassin already did it for me (and very well I might add), so I guess all that's for me to do is to make suggestions.

And keeping with the enchantment theme, Did you consider In the Web of War at all for all the token creatures you are creating? I know how much you hate combat, but I feel with your excess of upkeeps and straight card advantage, you may be able to simply overrun your enemies. Granted, you have only 4 cards total that produce creatures (Awakening zone, Honden of life's web, and bitterblossom), but I feel it's something to consider. As +2/+0 and haste means a lot more when you drop 10+ tokens a turn.

0
Posted 21 August 2011 at 02:12

Permalink

Sold and done.

0
Posted 21 August 2011 at 02:34

Permalink