A Pyromaniac's Dream

by panzy on 11 July 2011

Main Deck (60 cards)

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Deck Description

Pyromancer ascension is all you really need to know. This deck is made to play FAST.
Comments/suggestions are welcome =) I would like to know what people think of the deck or how to make it better.

Problems I can see with this are that there really isn't much one can do without the pyromancer ascension out. Slagstorms and other burn spells are bound to run out eventually, so I can foresee many problems.

Strong points:
- With one staggershock in the graveyard, casting one more will fully activate ascension
- manamorphose with ascension means 4 mana in pool and draw 2
- staggershock will mulpitply exponentially when ascension is out
-the deck cycles through cards nicely
- good at taking out creature threats

Deck Tags

  • Other...

Deck at a Glance

Social Stats

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This deck has been viewed 1,383 times.

Mana Curve

Mana Symbol Occurrence

0130333

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for A Pyromaniac's Dream

Cool idea, but I can understand why you're concerned!

Personally, I'd double-check that the x2 and x3 spells are necessary and/or why they're at those numbers (x4 is best for activating Pyromancer's Ascension), then I'd playtest, find out which is the least helpful draw/mana spell, and replace 4 of those with 4 more burn spells. Otherwise, you're just drawing/ramping other assisting cards and not any burn!

Looking at your mana curve, I can see why having these cards is nice - you basically play everything until you run out of mana each turn, so I wouldn't mess with the mana curve too much, though don't be afraid to put in more 3- or 4-cost spells.

Finally, add STAGGERSHOCK - possibly as the replacement x4 I mentioned. It has Rebound, which means Staggershock is effectively a x8 when it comes to activating the Ascension. Rebound is your savior in this deck. You can check the Gatherer for other Rebound spells, but Staggershock is, to my knowledge, the only burny one.

When you're playtesting, keep in mind that your deck - in addition to being two-colored - is two-strategied. You need draw cards to get the burn spells, and you need burn spells to win. The trick is to find the balance between these two and pace the deckbuild and your play style accordingly. Too much draw, you are watered down. Too much burn, and you fizzle.

(I'm not trying to sound condescending. I just figured I'd give you my opinion of the deck. Sorry for the wall of text!)

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Posted 11 July 2011 at 18:16

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wow. that's a LOT of help. You dont sound condescending at all. Thanks for the advice! I'll keep it in mind

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Posted 11 July 2011 at 21:21

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Zyrtsuryu has deleted this comment.

Posted 12 July 2011 at 07:11

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I could tell right away this was an interesting and unique idea. Glad I could help, and good luck with the deck. (I forgot - Surreal Memoir is another Rebound card you might want to try.)

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Posted 12 July 2011 at 07:13

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