U/B Proliferate Control

by papaDeuce on 15 October 2010

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (3)


Instants (8)

Artifacts (4)

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Deck Description

Ok, so I really like the proliferate mechanic, and I want to abuse it. This is how I plan on doing it.

How this generally plays out is a turn 2 Everflowing Chalice, which then quickly grows with proliferate effects like Steady Progress and Contagion Clasp.
The Tumble Magnets and Necropedes are to slow down aggro, both of which do their jobs very well. The Tumble Magnets are also useful against pretty much any type of deck unless its creatureless.
The deck stalls until it can drop a Lux Cannon, which is generally the win condition. By the time it is destroying a permanent a turn due to Voltaic Keys and proliferate, the opponent generally concedes.
Creeping Tar Pits are for dealing with planeswalkers mostly, but can also be a late-game win condition.
Carnifex Demons are my choice of a finisher/board wipe. Any suggestions for other creatures would be appreciated... I feel like it doesn't do its job as well as it could because it is really expensive. Sphinx of Jwar Isle could be an alright finisher because the shroud is nice, but the board wipe effect has saved me on quite a few occasions. A 5-drop would be nice as the 5 slot is completely empty right now.
Maybe some Lilianas? She goes nicely with proliferate but she doesnt affect the board at all.
Chimeric Masses are nice, but I have found them to be a bit lacking in what they do because I dont really need help in the late-game, and they dont really do anything early game. I feel like they fit this deck perfectly in theory, but I haven't been impressed when i actually play with them. I might give them another chance if I think I need them.
Trinket Mages are too slow.
The one Wurmcoil Engine is because I have only one, and I dont plan on buying another.
Mini-jaces are for budget reasons.

Keep in mind I want to keep it Standard.
Any help with the sideboard would be greatly appreciated... I have the most trouble with Eldrazi ramp decks because I can't take control of the board before they have enough lands to cast something nasty, namely Primeval Titan.
I guess targeted removal and counters? I feel like I'm going to devote most of my sideboard to that matchup.

Deck Tags

  • Control

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

08800

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for U/B Proliferate Control

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