Starter Deck

by paperthing on 18 September 2010

Main Deck (47 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Just a starter deck i baught at the store, added a few cards to it, definatly needs some improvment.

Deck Tags

  • Leveler

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

026800

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Starter Deck

I noticed it is not quite 60 cards, yet, so its not legal for Standard or one of the other MtG formats.
I have a blue/white level deck I like.
Training Grounds can help you be more aggressive by allowing you to level up your creatures quicker.
Barring obtaining that card try Venerated Teacher, which is a blue common.
Also Mana Leak may be better than Lay Bare - at least 3 copies.
Negate is good - try to add another for 2x.
Durress is an all round good black card that serves two purposes - knowing what your opponent is playing and early threats you will face and allows you to remove a removal spell or counter spell, etc.
Perhaps 3 copies of See Beyond.
The black Vampire that levels and cost one - a rare - is a very good card - Guul Draz Assassin.
If he levels he is an excellent creature removal.
Skywatcher Adept is a nice "one drop" - cost a single blue island to play - try 2 ot 3 copies.
Hada Spy Patrol is good - unblockable at levels 1 & 2 and also gets shroud at level 3! Halimar Wavewatch is a great sideboard card to sideboard against an opponent playing blue spells (islands) also.
Evolving Wilds is a good non-basic land (common too) which will allow you to search your deck for the type of land you need in play a land or swamp.
Because creatures with level get targeted with removal spells, enchantments like Pacifism, etc. This black scry creature can serve your deck well - Viscera Seer.
Finally, some type of card drawing is needed like Jace's Ingenuity. I prefer it because I can cast it at the end of my opponent's turn and then play one or two of the cards right away when my turn starts. But some of the others are good if you don't have it.
Learning how many creatures to put in play so you can recover from mass creature removal spells takes some experience. Creatures with level inflict more damage as they level up so you don't need to put all your eggs in one basket only to have them go rotten when your opponent playes Day of Judgement. If you are playing casually your opponents may not have quality decks yet, but expect to face them if you plan on playing in a Standard FNM type event at your local card shop.

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Posted 20 September 2010 at 04:38

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