[Legacy] Goblins v1

by Parabola on 15 April 2013

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (3)

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Deck Description

Don't actually own the deck (at least the lands), now just showing what would be the ideal.

If you see a forest, it's just a placeholder for the last card slot.

What I need to complete:

GOBLINS
3x Aether Vial
3x Goblin Lackey
1x Goblin Matron
3x Goblin Lackeys
1x Goblin Ringleader
1x Goblin Sharpshooter
1x Goblin Warchief
1x Legion Loyalist
1x Siege-Gang Commander

LANDS
4x Cavern of Souls
4x Rishadan Port
11x Snow-Covered Mountain
4x Wasteland

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

000390

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for [Legacy] Goblins v1

Are you digging legion loyalist? He seems bad to me because everything still dies to goyf and knight and every single creature in zoo or Merfolk if they get up there in lot count.
Mogg fanatic seems bad as does the sheer volume of 1of's you have in the deck. You won't always have matron and drawing a hand with 2 or 3 if your of's seems bad (you have 7)

Also why no cavern of souls, wasteland, rishardian port? Those make the deck good especially cavern.
20 lands is really low for most goblin decks the normal is 22 to 23

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Posted 15 April 2013 at 07:30

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Like I said in the description, they're rather expensive. If I were to go all out, there would be some splashes in here too like Tin Street Hooligan, but I'm sort of making this deck to avoid buying legacy lands.

The Legion Loyalist is mostly in there for Goblin Piledriver; it's pretty nuts. Also sometimes the first strike is super relevant. Why don't you like the amount of 1-ofs? Mogg Fanatic may be rather bad, as he was the last card I added in the deck, but I can see him being relevant. I like having a whole bunch of options with your Matrons, and it's not like I'm sacrificing much.

As for the number of lands, so far it's been fine, but I may just cut a Mogg Fanatic for a Mountain. Definite work in progress.

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Posted 15 April 2013 at 07:39

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It just sucks when you rip sharpshooter, legion loyalist, stingscouger lackey warchief 2x mountian or something similar, where you have lackey and no real gas. And with as many 1 of's as you have ripping into a hand with 3 isn't rare.
Didn't see the deck description at all it was so small lol. Cavern Is the redundancy that goblins needs to be even remotely good in legacy. Uncounterable is what makes goblins good and beat up blue deck hard. Cavern and the 20 lands though seemed much more detrimental then the 1 of's by leaps and bounds. Glad to see you added 1 mountain

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Posted 16 April 2013 at 06:58

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Tin street is risky business. if you have a warchief in play, you cant get the benefit. Consider splashing black? It gives you the option of a much better one of, boggart auntie. It also gives you, more importantly, warren weirding.
Have you considered thalia as well? Seems a shame to not have her in a deck with nothing but creatures in it.

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Posted 15 April 2013 at 10:17

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@trollking21

But don't you believe I should be playing less lands than the average Goblin deck? I know they usually play 23, but that's because they have fetch lands (that thin your deck's lands) and Wastelands (which are intended to be destroyed). With only having Mountains, I don't see the need for many lands. As long as I have one land and a Aether Vial, it's usually a keep anyways. Flooding's the worst.

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Posted 16 April 2013 at 18:11

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I never have flooding problems to be honest, I run 23 land with 4 cavern 4 waste 15 mountain. The deck needs to hit 4 land fairly quickly to start playing ringleaders. You coul probably drop a singular land but not much more. My wastelands are rarely sacced actually.they just an out to thins like tabernacle at pendrell vale or other lands where you straight scoop to.
Fetch lands also don't signifigantly thin your deck. I don't have the page saved but someone did the math about how you take about 16 turns I draw the "extra" card from missing lands if you run 12 fetches.
Variance though may have you drawing lands for now though

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Posted 16 April 2013 at 21:35

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Yeah, I ran a one of to see how much it mattered and goldfished with it a bit. It's interesting, but since the norm is 23, I'll run 21 because -1 for not running any fetches and -1 for no Wastes. Although obviously I would prefer to run those cards if I had the money, but the upside is just not enough for me to make such a big investment. Plus, this way I don't get stifled or fuel enemy Deathrite Shamans. Minor, but could be relevant.

Do you have a Goblin list on any website?

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Posted 16 April 2013 at 21:42

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If I ever do find that I need another Mountain, I'll cut Legion Loyalist or a 4th Mog War Marshall.

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Posted 16 April 2013 at 21:54

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Ill remake mine the list I have on here are fairly old from when I first built it but ill throw up a more recent one very soon

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Posted 17 April 2013 at 20:49

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http://www.mtgvault.com/trollking21/decks/goblins-again/

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Posted 18 April 2013 at 01:00

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