green-and-white army

by PAROMOR on 21 November 2021

Main Deck (60 cards)

Sideboard (60 cards)

Sorceries (4)

Instants (2)

Land (20)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.

How to Play

The first deck (the one above) plays on a very primitive thing and that's basic support. The goal is that the player will have 2 or 3 creatures in the battlefield (at least one with the ability to vigilence and enchantment named glare of subdual.) next to use this enchantment to tap powerful creatures, and the rest should arrive vigilance. I've never tried it before so I don't know how well it will work.

Deck Tags

  • mixed army

Deck at a Glance

Social Stats


This deck has been viewed 185 times.

Mana Curve

Mana Symbol Occurrence


Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for green-and-white army

A deck- and how to play description would be a nice addition. :)
Perhaps you could also include an explanation why you're using nearly each card only twice?

Posted 22 November 2021 at 08:09


Look through his decks.
It's a consistent pattern.
This person is following some sort of recipe when building.
The most notable thing is how enchantments break the symmetry and are 4 ofs.

Posted 22 November 2021 at 19:46


To wickeddarkman
Yes, I use a formulate to build decks. It's because if I made packages only according to feeling, I would have 40 creatures and 20 lands. A friend of mine told me that he usually makes Decks with 28 to 30 creatures. To me, this seems like an ideal number, and that's why I do it by the same principle. At the same time, I want to thank you for your contribution regarding my deck. I personally think that my packages are average to below average.

Posted 23 November 2021 at 12:32


Having a formula (Or a strategy, or a game plan) is never a bad thing. But I will copy a passage, I wrote in an article deck some time ago:

Play cards 4 times
You have a strategy and you have some cards that you want to draw to win this game, those cards are key-elements to your plan. So if your deck and strategy is built around certain keycards you can question yourself “how often do I want to have those in my hand or on the battlefield?”. The answer in most of the cases will be “as often as possible” so have as many of those in your deck as possible: 4 times. If it is part of your strategy to have e.g. a counterspell on your hand in turn 2, you should not just play one type of this spells 4 times but two or even more.
Cards that you don’t want to have on your opening hand, can be reduced to 2-3 copies. This ensures that you have a chance of drawing them later on when you need them. The same goes for legendary cards because you normally don't want to have more than one on the battlefield and perhaps a second one on your hand. If you have a high number of spells that let you draw cards, or you're using cards that let you search for other cards (so called "tutors"), you can reduce those numbers to 1-3.

If builders normally deviate from this basic rule of deckbuilding I ask them why they did so. There may be some reasons, for example existing cardpool, unwilling/ able to buy/ trade new cards, or similar things. This would be one of the things, you could add to your deck description. Information why you added a second deck to the sideboard would also be valuable, is this pair meant to duel, is the other one a templated from the internet, and so on. :)

Posted 23 November 2021 at 13:11


A second explanation is that the person might be half decking in some way. One of my earlier methods had decklists like that. I discovered different ways of doing it better later, but that could be the reason.

Posted 23 November 2021 at 19:13