Partisan

9 Decks, 23 Comments, 0 Reputation

That Might be useful :)

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Posted 21 October 2010 at 14:38 as a comment on G/R Smelter

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Sure. I will change it :) I think adding the shatter to the side board might be better. The artifacts might not be in now, but I do use liquimetal coating to make things into artifacts to destroy them

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Posted 18 October 2010 at 06:52 as a comment on G/R Smelter

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Cool. Thanks for the tip :) Will change it

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Posted 10 October 2010 at 03:29 as a comment on Basher again

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I will look into the orni's. Might be useful for a fast 3-4 turn 8/* beatdown

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Posted 09 October 2010 at 05:46 as a comment on Basher again

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No problem :)

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Posted 09 October 2010 at 04:32 as a comment on Indomitable Artifacts 2.0

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I can get those.... but they are expensive :) Will trade for them

I think smite will be added :)

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Posted 07 October 2010 at 13:29 as a comment on Little Bashers :P

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Interesting :P I dont have the journeys though. And which swords? I do have the collars and 2 machetes. Was thinking of adding the flying and first strike equipment in for those irritating fliers ( with infect ). The reason for the shields though is their 0 cost, which helps bring out the glint hawks

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Posted 07 October 2010 at 11:30 as a comment on Little Bashers :P

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Why don't you add whispersilk cloak or a artifact that gives shroud as well :) will be interesting to see them trying to torch the angel then

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Posted 07 October 2010 at 08:08 as a comment on Indomitable Artifacts 2.0

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Sure..... But ill doubt that they will last that long with the removal etc..... This combo works best like he said with a fireball for infinite damage, and with myr prop for infinite tokens

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Posted 27 September 2010 at 05:08 as a comment on myr galvinizer combo deck

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You only need Palladium Myr, 2 Myr Galvanizers to pull of the combo :)

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Posted 26 September 2010 at 14:58 as a comment on myr galvinizer combo deck

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I did check out both of your decks :) That's what gave me the idea for this deck. Im not sure about the taplands though. I mainly want to use the ruins for flickering my lands. As for the scute mobs, most of the peeps I play against don't do removal much. But I will definitely look into the lotus as a replacement

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Posted 25 September 2010 at 04:55 as a comment on G/W Landfall

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I would add board removal as well :) Lightning Bolt etc..... It just pays in case something big with first strike comes out.... Then you can fry it with cheap spells

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Posted 10 February 2010 at 14:11 as a comment on hasteee

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Mana Ramping is at the order of the day ;)

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Posted 10 February 2010 at 14:09 as a comment on Flight of the Sphinx

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Woops, Nearly forgot the Vampire Nighthawks as well. You need 4 of him :)

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Posted 10 February 2010 at 14:08 as a comment on Fangs Of The Bloodchief

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What is the purpose of this Deck? except for the Jagwasps, this is the bog standard intro deck........ As for constructive comments..... remove Aristocrat, Zombie goliath, Jagwasp Swarm and the Ruthless Cullblade.... What you more or less need is :Gatekeeper of Malakir x 4, Vampire Hexmage x 4 ( on Sideboard), 4 x Bloodghast, 4 x Malakir Bloodwitch, 4 x Child of Night, 4 x Vampire Nocturnus.... As for spells, I would remove all except for Mire's Toll and Dead Reckoning( Sideboard it for the mass killingspells ) Add more Mire's Toll, Doomblade, Mind Sludge, Tendrils of Corruption and Diabolic Tutor ( sideboarded if you have difficulties getting Vampire Nocturnus).... I might Sideboard Urge to feed as well. Also remove the Pirhana Swamps, and add Verdant Catacombs and Marsh Flats for deck t hinnig for you Vampire Nocturnus

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Posted 10 February 2010 at 14:07 as a comment on Fangs Of The Bloodchief

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Also try Prison term.... it doesnt do much, but you can move it to a bigger threat if the threat presents itself

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Posted 31 January 2010 at 10:25 as a comment on B/W Lifelink

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Hahahahaha, Ill probably do it tomorrow.... I am still working on it though ( needs a few cards for the inf. combo) as the cards I need wasn't stocked :) I also worked out 5 different builds, but I will probably only add the generic one :P

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Posted 26 January 2010 at 14:40 as a comment on artifact blue/black affinity

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Just remember that Tinker is banned :) My Arcbound Affinity deck just uses artifact lands, and I use things like Chromatic star if i am in a deadlock. My deck just ends up using basically no mana at all.... The website I bought my stuff from also didnt have the stuff I need :P

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Posted 26 January 2010 at 14:14 as a comment on artifact blue/black affinity

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Looks relatively fine to me.... I would stick to the artifact lands though, if you use the affinity cards. The main problem is getting them destroyed, but thats a risk you will have to take...... If it helps, you can add cards like Chromatic star etc

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Posted 26 January 2010 at 13:59 as a comment on artifact blue/black affinity

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Yup.... Too many single cards.... rather limit it, and increase the rate at which you will draw the good cards

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Posted 22 January 2010 at 08:22 as a comment on Dredge amalgamation

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