Your Army/My Army

by Pearson on 29 May 2013

Main Deck (64 cards)

Sideboard (0 cards)

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Deck Description

My original idea for the deck was to make it a simple kill and resurrect deck. I added the Archeomancers so I could replay instants and sorceries, and the Conjurer's Closets to bounce those back as much as possible.

How to Play

In a perfect world...

Beginning Game:
--Counter Spells when necessary
--Victim of Night
--Bump in the Night
--Duress
-- Conjurer's Closet (need these for Archeomancer)
--Codex Shredder (try to get at least one out. It's a free one mill every turn)


Mid Game:
-- Cellar Door (if unable to make a good move with your current mana, just mill and see if you can get a zombie)
--Archeomancer(s) (Bring back Counter Spells to protect Crypt Ghast)
-- Crypt Ghast (once CG gets out the rest should go faster)
--Blood Pact (for the creatures that do get through...hopefully you can get both out at this point!)
--Stab Wound (strategically use for bigger creatures to deal two damage each turn)
--Glaring Spotlight (no use in playing it until you see if their creatures have hex proof)
--Elixir of Immortality (Yes, it is only a one drop, which could have come out earlier, but without anything in your graveyard to recycle, it kind of pointless)

Late Game:
--Grave Betrayal (with Crypt Ghast well-protected, this should not be a problem)
--Victim of Night and Murder (bounced back by Archeomancer and Conjurer's Closet)

Deck Tags

  • black and blue
  • Resurrection

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

0183300

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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