Ankh Sligh

by pelican on 09 March 2010

Main Deck (60 cards)

Artifacts (9)


Enchantments (1)


Land (15)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Optimize your mana curve, with efficient creatures and direct damage (mostly 1 and 2 cost spells-this allows use of fewer lands -15)

ankh works perfectly as 3 lands is pleanty to run the whole game on, and can end up dealing anywhere between 4-8 damage(or more if the opponent last) by the time the game ends

jackal pups are optimized through board control and skullclamps

continuous spellcasting is accomplished through skullclamps and possibly browbeat, especially where all creature sac for 2 cards to the skullclamp

in essence the deck puts deck continuity, card efficiency, and mana efficiency to the fullest making it a very fast deck while NEVER relying on any singular cards (other than maybe skullclamp a little, but this still is minor)

Deck Tags

  • Burn

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000360

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Ankh Sligh

Instead of Jackal Pup, why not run Goblin Guide? The Ankh would deal them 2 damage for accepting their basic land from the Goblin Guide.

0
Posted 23 April 2010 at 18:43

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