i found out that there is a new card (planner chaos i think, at least in the timespiral block) that is the same as the cheese stands alone. It does the same thing except for haveing no hand. but I don't feel like looking for it just to let who ever is looking at this, you can make it a legal deck with that card.
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screw land destruct, let them keep their lands, they will probably want to get rid of them soon enough.
i also have a similar deck. it's alright during one on ones but it powns in multiplayer because i got some stuff that deals damage to each opponent and i gain that much life.
fuch tournaments and this is all mine, my deck and my idea
it's not the fastest mill deck i have seen but it looks like it can garentee a win
it doesn't matter weather or not the copies add up for storm. you just have to get eye of the storm out, play a few spells then play dragonstorm. even if you don't get any storm effects off of dragonstorm the turn you play it, eye of the storm will make copies anyway. which leads me to a question.if you have eye of the storm out and played a spell to feed it, what would happen if you played dragonstorm with a spell before that?
wheatwheel is great in milling decks. it costs only 4 and it kills a card for 2 mana every turn. and if you are plannig on using it and/or physic drain, it's a good idea to use some dreadship reefs as well
Sol'kanar the Swamp King's manacost is 2ubr. i can either pay the red with a tresserhorn sinks or a prismatic lnes.
it's not really centard around szadeck. i usually try to get a lot of mana and start to use the wheatwheels. wheatwheel can get rid of at least 2 a turn and usually around 3 and a ton with tron. everything else is used to speed up the process or to stall and protect.
pshchic drain + tron = bigger + better mill + life gain
how is this deck gonna work? tunnel vision for psychic drains and then restock you deck with the junkroller? krap idea!
i wouldn't sugest 4 traumatizes because it's not worth it after the second one. You might as well play a glimps or a psychic drain to get more cards per mana instead of the second traumatize. And just to let you konw, i tried to copy a spell that had x in the mana cost at a fnm tornament and the judge wouldn't let me play it for more that 0 so i wouldn't sugest trying to copy a psychic drain, unless you could convince your opponent otherwise.
this thing sucks big harry balls!!!!!!!!
what's up with only 4 lands?
I have recently edited the deck so the past comments are about an older deck. Getting tron is a slow proccess but that's why I have a lot of draw in it. I do like the scry effect but it won't work too well with Niv-Mizzet. The fortune theif is there to buy me some time so I can draw and play tron. It is usually the first thing destroyed but it's only used to buy some time. Niv-Mizzet and a lot of draw equals building up a combo and dealing with creatures. Pinging is avoidable with conflagrate.
if you stall until wildfire, you will have the mana to play your creatures for defence. I'd say skip the wildfire and go strait for the demonfire. Wildfire could act as a defence but it will also criple your deamonfire later.
i like these kind of decks too but i would say traumatize would do most of the work for you.