Stasis - Time lock

by phoenixnight8 on 27 August 2011

Main Deck (60 cards)

Creatures (4)


Sorceries (6)


Artifacts (6)


Enchantments (8)


Land (22)

Sideboard (1 card)

Instants (1)

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Deck Description

use stasis to stop oppents been able to untap anything at the end of turns you can return stasis using veldaken masterminds ability or using chain of vapor or rescuse as they are instants then next turn play stasis again in an idea world the instants are there to hold out until you get mastermind, you can find the cards you need using ponder , frozen aether means all oppents things enter tapped which can give you abit of breathing space, black vise is the kill method, muddle the mixture can help find stasis by playing its transmute cost and finally you can defend yourself using counter spell, well thanks for readin all this and any comments would be appriciated

Deck Tags

  • Other...

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

044000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Stasis - Time lock

Just for clarity sake, you need to replace Stasis Cell with Stasis in the deck build, looks like you just clicked the wrong card.

There are quite a few alternate win conditions that you could consider here. Obviously Black Vise is solid, but also look towards Ebony Owl Netsuke, it'll do virtually the same thing, but hits for 1 more damage harder. Also, Chronatog with AEther and Stasis on the board is an 'auto-win' if you're not trying to play against a time limit.

I have a Stasis build that's very similar to this. Feel free to take a look at it, perhaps we can feed each other some ideas; it's one of my favorite cards to play (http://www.mtgvault.com/ViewDeck.aspx?DeckID=161172).

Also, if you're looking for an alternate way to play it, consider Isochron Scepter with Boomerangs. Yup, it's really that much fun, especially if you splash white for Swords to Plowshares. Stasis builds have so many great 2- CC instant spells that make great utility on 'The Stick."

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Posted 27 August 2011 at 02:26

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thank you very much i like the ideas and yeh i pressed the wrong card lol all changed now cheers, ill take a look at yours thanks :)

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Posted 27 August 2011 at 02:28

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i think it may be worth me adding isocron into this deck for counterspell rescue and all the others seems like it could be quite a winner

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Posted 27 August 2011 at 02:30

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Amulet of Vigor + Orb of Dreams; would work in place of Frozen Æther. having both would not be bad.

Ponder is nice, but if you can afford them there are better cards to have, like; Mystical Tutor ($5) why look at top cars of your deck when you can just search for stasis or frozen Æther.

White cards to consider. Moment of Silence and Silence.

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Posted 27 August 2011 at 05:35

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the issue with amulet and vigor and orb of dreams is that its requires 2 cards as apposed to just frozen aether its harder to get 2 cards out wokring together as opposed to just one yes it is better as u can stop ur things been comming in tapped but oh well, as for mystical tutor its banned and restriced in some sets unlike ponder but i may put some mystical tutors in

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Posted 27 August 2011 at 21:06

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