WUG Landfall Zendikar Block

by Phoesune on 15 March 2010

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (7)

Artifacts (5)


Enchantments (3)

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Deck Description

Uses the Lotus,Ruin, Tideforce Combo to generate landfall. Key here is that it is Zendikar block only.
Lotus Cobra + Ruin Ghost + Tideforce Elemental is an infinite landfall combo (assuming a plains). Using, Khalni Heart and Harrow to ramp basic lands and seer's as a backstop if land it gets slow. The idea is to get the combo rolling, but leading up to that, you can spend your way through the ruin ghost and tideforce with your blue lands. Sejiri Steppe is your protection. Just ruin the land and as it comes back in pick the color of the spell attack you creature to protect it. Use Khanli Gardens to throw out some cheap 0/1 blockers. Get out Grazing Gladeheart to replenish your health. Rampaging Baloths is where your plants are swapped for beasts. Roil lets you grab the goods stuff of your opponents creatures. Save you Cancels for game ending attacks such as Day of judgement. if you are playing a white opponent sideboard in the marshall's anthem for resortation if day gets past your cancel.

At the end of your opponents end step, if you have 3 mana available, ruin a land, and draw a card. This deck is hungry for cards to play. You will have a glut of mana very quickly, you will need a glut of stuff to use it on. That is why walking atlas is sideboarded. Sometimes, you just want to use it all. I was thinking of throwing a single Cosi in for when it goes infiinite so that you could play your entire library in a single turn and win the game.

Key is to learn to play around the infinite combo not being active. It will be rare and tough to protect once someone knows it is there. For the harrows, don't sack your plains. ever. Khanli gardens are your first choice, followed by a redundant halimar, and then an island if you replace it. Sejiri steppe must never be sac'd. If you find your harrow being countered, then switch to expedition map. Emeria Angel might be better than baloths. Flying bird blockers vs larger beast attackers.

Deck Tags

  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

10210015

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for WUG Landfall Zendikar Block

love the infinite mana combo with two lotus cobras the ruin ghost and the tideforce elemental but i would add some power to this deck like a couple of rampaging baaloths and some other heavy hitter with a landfall ability

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Posted 15 March 2010 at 22:53

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I like the rampaging baaloths. I think I'll swap the Windrider eels for it. Although I feel a little week mid game. T4 T5 or so. Any suggestions. Like every deck, it feels tight as it is.

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Posted 16 March 2010 at 20:07

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on second thought, I might go with Emeria Angel for the flying weenies. A million beasts that can't block will not save me...but then again a million beasts is game over...hmmm. 3 beasts versus 3 birds though. I dunno. I think I'll sideboard the Emeria angel for the adventuring gear instead.

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Posted 16 March 2010 at 21:06

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