Infect: Take # 2

by pigeons on 24 January 2014

Main Deck (60 cards)

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Mana Curve

Mana Symbol Occurrence

0022016

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Infect: Take # 2

It looks great! Add 3 infiltrator lens and 2 hand of the praetor and it would be done!. I'm still playtesting the final version of mine, the only problem i have is getting cards, so i'll add infiltration lens, just to get on top of it, and hey, when it's not needed anymore, just sac it with throne of gerth.
Complements, Turbototo

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Posted 25 January 2014 at 01:31

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you think it needs 4 praetor instead of 2? i figured 4 would be overkill haha...i like the idea of infiltration lens but i don't know what to take out for it. the 2 flensermites and maybe one of the rot wolfs? since you'll have so much more card draw having the 2nd rot wolf shouldn't matter as much

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Posted 25 January 2014 at 01:35

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I prefer to have 4 so i get out atleast 2 during a game, it is such a key card that having anything less than 4 is a bit risky.. And with infiltrator lens you don't need rot wolf, because anything with infect is going to be blocked every time, but keep the flensermite, that lifegain could save you if the match draws out a bit.

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Posted 25 January 2014 at 01:41

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gotcha, makes sense. i'll fiddle around with the deck more later and make the changes. right now i'm intrigued by an idea like this, wondering if it's possible. so i was looking through the coldsnap expansion and i love the cards. love the backstory of the xpac, love the artwork, love the creature types. just a cool set. well i noticed these two cards: zur the enchanter and thrumming stone. i was wondering if you could make a rainbow deck with mostly artifacts that focuses around those two cards and uses mostly coldsnap cards. or at least features five or six of them. another two i was interested in were hibernation's end and rimescale dragon. zur can pull you the hibernation's, which can then pull you the rimescale for free after seven turns(wonder if there's any card that adds age counters quicker to speed this up?) and if you had thrumming stone on the board you could cast MULTIPLE free rimescales in one big wave. so i guess it'd be a white/blue/black/green deck but with mostly artifacts and cards that're being pulled and played for no mana cost, you could almost make it a rainbow deck i think. any thoughts on this? would love your help trying to put something like this together, i think it could be badass.

edit: damn it, just realized zur can't pull hibernation's end because the enchantment has to be 3 mana or less..

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Posted 25 January 2014 at 02:04

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I'll sit down and take a look tomorrow, but off the top of my head you got doubling season who doubles the amount of counters(of any kind) on all permanents you control, so you could half the time it takes with one, and half it again if you got two out, make a new deck and paste link here, i'll help you fill in anything you're missing ;-)

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Posted 25 January 2014 at 02:22

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If you go to my profile i actually built a deck around doubling season, "doubletime", you could look it up for some ideas, it is really effective mana-vise, i've had 200 availiable in any color on round 5, druids' reposotory is great for that if you can make some cheap tokens.

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Posted 25 January 2014 at 02:25

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something kind of like this? http://www.mtgvault.com/pigeons/decks/thrumming-along/ not sure what i need for the other 8 cards though. probably one of the guildgates that can be tapped for green or red. can you see what i'm trying to do though? basically get out a ripple cast of rimescale or surging flame as quickly and as cheaply as possible. lightning greaves to keep the rimescales alive for cheap, and let them attack immediately. i obviously need card drawing, right? scry or cycling or both, or something...

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Posted 25 January 2014 at 02:54

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