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NOTE: Set by owner when deck was made.
Man oh man, have there been some powerful dinos printed since I last gave them a proper look.I assume this is going for budget modern, which should be just fine with how the deck is looking. That being said, I can see a few things that might be able to help optimize the gameplan.You really, really, really want a turn 1 play that gets you a turn 2 three-drop dino, or a turn 3 four-drop dino, so I'd advise maxing out the three-drop beaters with a few four-drop titans on top. For that reason, I'd advise running Ripjaw Raptor and/or Shifting Ceratops over Carnage Tyrant. I'd generally advise dropping the Tyrant to 2 copies, so you're less likely to have it in the opening hand or draw into it quickly, as you'd much rather have a beater fielded turn 2 or 3 and going to work than to have to wait around to field the Tyrant, even if it's a big baddie. I'd also recommend the above two over Regisseur Alpha for the same reasons.The Lorekeeper is a good idea, as you really want the 8 one-drop mana dorks, but I'd rather use Ignoble Hierarch, as you don't get a bonus for humans or druids, the Hierarch gives you the Exalted bonus that kicks in immediately, and you can use it to cast noncritter spells as well. This actually gives you a fun synergy where you go: turn 1- forest, Hierarch. turn 2- Hierarch casts Utopia Sprawl, play second land, tap out forest for GG and cast your 3 drop with 4 mana ready to go on turn 3.Savage Stomp is a good idea to deal with troublesome critters and keep the field clear for your beaters, but it's a bad topdeck, is conditional, and can't do anything but damage critters. I'd rather run good ol Lightning Bolt, which can be used to finish close games/speed up the clock as well as being a critter hate card that's basically always good. Alternatively, you could think about running Domri, Anarch of Bolas, as you can use it for spot removal or mana ramp, and it buffs all your critters for free.Just some thoughts, not trying to hate on the build.
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