Smash

by Pilcher on 18 June 2008

Main Deck (60 cards)

Sorceries (3)


Instants (4)

Fog4xFog

Artifacts (8)


Enchantments (4)


Land (21)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Sol Ring, Barbed Sextant, and Wild Growth will give you the mana that it takes to play the big creatures on turn 2 or 3.

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

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This deck has been viewed 1,092 times.

Mana Curve

Mana Symbol Occurrence

000044

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Smash

barbed sextant isn't going to give you any extra mana because it costs one to produce one of any color

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Posted 18 June 2008 at 16:55

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Valid point, and the sol rings are banned everywhere except vintage but there they are restricted, but I'm not really one for legality either so its ok by me. But yeah, the sextant thing could be a problem. Maybe some Llanowar Elves to help you out.

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Posted 18 June 2008 at 17:15

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I know that it is ment to git Wild Growth and Sol Ring on turn 1 so that you will have mor mana. You will play Sol Ring, Barbed Sextant, than Wild Growth.

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Posted 18 June 2008 at 17:25

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The Llanowar Elves don't have haste so it will be 1 turn longer then with the Barbed Sextant.

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Posted 18 June 2008 at 17:38

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the elves might be a tad slower than what you described, but I still feel they would be a good addition. Turn 1: Land, ring, sextant, elf? that way you have the same amount of mana out as your other 1st turn move but now you have 2 ways to do it and are not relying solely on wild growth. Know what I mean?

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Posted 18 June 2008 at 18:03

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You have a good pont.

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Posted 18 June 2008 at 18:11

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how bout devoted druid? espically since this deck isn't standard you can combine him with slagwurm armor on turn three to put out a total of nine mana

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Posted 18 June 2008 at 21:38

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I don't have that card good idea.

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Posted 18 June 2008 at 22:56

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