Insanity Mill

by pimpdaddychong on 30 April 2009

Main Deck (60 cards)

Sideboard (10 cards)

Sorceries (4)

Instants (4)


Planeswalkers (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Mill - Control

This deck relies heavily on the interaction between Insanity Grinding and Twincast, to pull off a massive one turn mill. Creatures in the deck are designed to defend and further mill the opponent. Spells either mill the player, or eliminate threats from the board by bouncing, killing, or in the case of snake form making a creature vulnerable or useless; while counter spells...counter spells. Spells with transmute are useful for searching out needed items for play.

Shelldock is useful for a last ditch surprise finish. (Its hideaway ability can be activated when a deck has fewer than 20 cards. If you have a Sanity Grinding or a Twincast hidden with it, you can pop it to win the game.)

The sideboard isn't an actual sideboard, but cards I'd like to include in the deck but will probably never get.

Deck Tags

  • Control

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 983 times.

Mana Curve

Mana Symbol Occurrence

6571602

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Insanity Mill

I'm pretty sure I saw something like that on wizard.com Building on a Budget Article.

It's a nice deck.

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Posted 01 May 2009 at 23:57

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I like this deck, It seems to have an adequate amount of early game control and defenders to keep yourself alive long enough to mill your opponent entirely.

Do you really think that Brain Freeze would be all that hard to get a hold of? I mean it's rather cheap considering how much damage it could do in a deck like this.

Anyways, I wish I could offer some constructive criticism, but I like this deck exactly how you have it.

Excellent work! :)

I appreciate any comments/criticism on my decks. (though I only have one right now)

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Posted 02 May 2009 at 04:08

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very nice deck... though, if an opponent could pull off a few enchantments, that is where the problems come in. The problem with this is that there is only one win strategy, and so if playing against a control/burn deck, it can become a stalemate. An ok solution to this would be to add in 4 piranha marshes, and swap out counterspell with deprive and adding a countersquall (so 2 deprives and 4 countersqualls), and steel wall with Kraken Hatchling. Deprive is the same as counterspell, but it bounces a land to you as an extra cost. Piranha Marsh has the "whenever this card comes into play, target opponent loses 1 life"

This takes out a total of 6 life plus the countersqualls so a nice 14 life lost. Then you can easily just take out the last 6.

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Posted 28 July 2010 at 07:14

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oh yeah, and you can swap out plumeveil for Guard Gomazoa. same 3 mana, same flying and defender but instead of flash, guard gomazoa cant take combat damage. it prevents it! its still a 1/3 but still: a 10/10 with trample cant go through it.

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Posted 28 July 2010 at 07:16

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