Gruul Aggro Surprise

by planBfan on 25 October 2025

Main Deck (56 cards)

Sideboard (15 cards)

Instants (4)


Artifacts (2)

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Deck Description

For some reason Frenzied Baloth (https://gatherer.wizards.com/EOE/en-us/342/frenzied-baloth) isn't in the MTGVault database, but there should be 4x.

Ramp into Jumbo Cactuar with multiple ways to add trample & haste. Supporting threats can further enable and protect creatures.

Ilharg can trick out Jumbo Cactuar early, and Domri / Fable provide extra utility while adding pressure.

Feedback welcome.

Deck Tags

  • Gruul
  • Ramp
  • Aggro
  • Pioneer

Deck at a Glance

Social Stats

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This deck has been viewed 43 times.

Mana Curve

Mana Symbol Occurrence

0002334

Deck Format


Pioneer

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Gruul Aggro Surprise

Seems like Domri, Anarch of Bolas would be the better Domri here, since it ramps and protects from counters while still being able to use the fight mechanic if necessary.

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Posted yesterday at 01:04

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I really wanted Domri for the creature draw and pressure from the ult (not anticipating getting the ult often, but would benefit from it obviously). Frenzied Baloth and Rhythm of the Wild protect from counter spells. I felt like the deck needed more ways to accelerate into threats alongside the ramp from the elves. Outside of surveil lands and Fable there's not much to deck thin or card draw. I'll definitely consider your suggestion in my play testing.

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Posted yesterday at 01:21

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I'd be especially amenable to Anarch of Bolas if I can find a different source of card draw to replace Rade, if you have any synergistic suggestions.

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Posted yesterday at 03:44

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The more I think about it, the more I enjoy some of the fringe benefits of Anarch, as it turns your mana dorks into 2/1 clocks and gives you the delightful sequence, when paired with a dork, of a turn 3 four-drop that's gunna smash and crash for the W. But that's just me, I can see the argument against it as well.

As for other draw options, Elder Gargaroth refills whenever it hits, and it's gunna hit more often than not, so that might qualify. Same with Keeper of Fables, Ripjaw Raptor. Surrak, Elusive Hunter gives you great coverage protection. Urabrask, Heretic Praetor is a cantrip beater with haste.

Running the full set of Fable is reliable draw, especially with your dorks which fields the Fable turn 2 and gives you the draw option turn 3, which is delightful, so that might mitigate the necessity of running more draw a little bit.

This playpattern is a bit outside my wheelhouse, so take it with a grain of salt.

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Posted 11 hours ago

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I'm on board with Anarch after going to the local shop and messing around. It flows much smoother for ramp. Often Questing Beast was doing work and not even getting to Ilharg or Cactuar. An early Ilharg attacking with Cactuar on turn 4 was wildly fun.

I'm attracted to Surrak for the coverage protection and draw in one card without being terrible on stats either. Especially as it's cheaper than the others. It may be worth swapping with the Fables just to see. Fables has so much value as a 2-1 removal requirement and mana boost. Surrak feels extremely threatening to leave around, however. Thanks for the suggestions.

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Posted 7 hours ago

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