Red Deck Burns

by planBfan on 17 May 2025

Main Deck (60 cards)


Artifacts (4)


Enchantments (3)


Land (19)

Sideboard (15 cards)


Enchantments (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

My take on a Modern burn deck. Some card draw through Manamorphose and Light Up the Stage. Added some interruption for decks like Eldrazi Ramp, Boros Energy, and combo. Advice on synergistic cards always welcome.

How to Play

Cast the cards in your hand as much as possible.

Deck Tags

  • Modern
  • Burn
  • Modern
  • Burn

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 228 times.

Mana Curve

Mana Symbol Occurrence

000474

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Red Deck Burns

I love a good shakeup of an old architype.

A few things i noticed that might be relevant:

18 lands seems mighty light, even though burn decks traditionally run fewer for obvious reasons. You've got 5 cards that need spectacle, a healthy amount of 2-drops, Blood Moon, and your fatty that needs 3 available mana in a turn, so you really need 2 lands to run the deck without it stalling out and getting overrun. Maybe up the land count to 19 by running Sunbaked Canyon? Keeps the dead draws down, helps keep things moving, cuts down on mulligans, etc. Plus the landfall on Searing Blaze REALLY hates low land counts, which is some bad nonbo action since you REALLY want to only use it for the landfall but also might need it to stack with other spells for spectacle/Incinerator/Steel/etc.

The Incinerator has a few nonbo elements lining up for the build. I know you want to stack damage in a turn for spectacle and Steel-Cutter, but you also want to dump damage for Swiftspear and your prowess tokens, so you've got good reasons to hoard and dump cards as well as reasons to dump cards every turn, which means you're less likely to have the 2 damage spells you need to play Incinerator for R in a turn. On top of that, you've got a good portion of the deck that doesn't deal noncombat damage, so you've got some nonbo forces at work. Plus, it's an abysmal topdeck that you'll never have a hope of hardcasting, and its burn ability only helps against critters/walkers (which is admittedly great but further makes its benefits conditional). I absolutely love running similar cards with this exact idea in mind, but the synergy seems a bit counterintuitive as the build is for my taste. Maybe consider running Hearth Elemental // Stoke Genius or Bedlam Reveler instead? Both have hand refill kickers, both are pretty easy to cast, both are fantastic topdecks, and both are basically immune to half the spot removal and easy nuke options in modern. I actually think the Elemental is one of the overlooked cards in magic, but that's me. Running 2 copies in a deck that hits heavy on the instants/sorceries means you're really only going to topdeck into it, probably while you have 3 mana available, so you can draw 2 and drop a 4/5 beater for 3 mana, and bam you're right back into the fight.

Just some thoughts.

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Posted 16 August 2025 at 03:19

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Sunbaked Canyon seems like an excellent idea and fits nicely with that I'm trying to do! Great add, thank you.

I see what you're are saying for Incinerator, and yes a top deck draw on that with no other cards in hard is tough to get moving. I was really liking its versatility in being easy to cast something big to go over the top and its ability to help control the board. I think I like Bedlam Reveler more than Hearth Elemental, especially with the card draw. Running out of gas is always a concern for burn decks. I feel comfortable swapping out the Incinerators for Revelers and testing that out.

I was also thinking about adding a 4th blood moon to ensure I hit it on the curve against decks like Eldrazi Ramp. Any thoughts on substitutions for a 4th blood moon and the 19th mana? My initial thoughts are to drop a couple Boltwaves/Lava Spikes.

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Posted 16 August 2025 at 16:10

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I don't like the 4th Blood Moon because it's more useful in the side games 2 and 3 than against every deck game 1, and especially because every slot you're running mainboarded that doesn't deal noncombat damage hurts your spectacle mechanic and slows down your prowess/Cutter rig. Plus it's a 3-drop hard cast, which this deck very much doesn't enjoy anyway.

I'd get rid of one of the Skewer the Critics for the extra land, but that's me. Spectacle is a nuisance if you can't get it, and you're running enough nondamage stuff (6 critters, 4 Morphose (sort of), 4 Cutters, 3 Moons) that it has a good chance of being a terrible topdeck and clogging up an opening hand, so cutting down the necessity of a second spell by dropping it to 1 copy makes sense to me, even if the ability to bolt a critter with it is nice compared to the bolt to the face only option of Lava Spike, etc.

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Posted 16 August 2025 at 21:41

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Thanks for the feedback! Gonna test around with these ideas.

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Posted Sunday at 05:00

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Let me know how it goes

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Posted Sunday at 06:14

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