Curse Control (Standard)

by pnoize on 01 February 2012

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (3)


Instants (6)

Artifacts (2)


Enchantments (2)

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Deck Description

Curses in standard are a bit of the odd men out right now. Here's my take on playing them, putting them in the shell of an esper control deck.
Notice that despite being esper it doesn't have a lot of black removal. With the metagame from where I'm from shifting towards a more creature based style, as well as this deck's obvious lack of dudes, I figured DoJ trumps single removal any day of the week.
I'm preeeetty happy with the mana base, although putting in a single mountain and 2 Evolving Wilds just so I can hard cast a Curse of the Pierced Heart is obviously less than ideal. Do let me know if it looks right to you.
Now, the only thing that bugs me about the deck is that it can pretty much be shut down utterly by a SB or, and this happens, a MD Witchbane's Orb. Once it resolves, say goodbye to your win condition. I'm debating of putting on the SB a whole bunch of Distresses and Steel Sabotages in there just for this purpose, so let me know what you guys think.

Deck Tags

  • Control

Deck at a Glance

Social Stats

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This deck has been viewed 3,627 times.

Mana Curve

Mana Symbol Occurrence

17161010

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Curse Control (Standard)

KromeDrone has deleted this comment.

Posted 02 February 2012 at 06:38

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