Bolas of the Apocalypse

by PoetMaster-X on 10 November 2012

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Standard(2012. november)... R/U/G/B ramp(Jund Based with a little blue)...

...the mana base will be improoved, when Gatecrush came out...

...no sideboards... ...this deck is not competative yet, but I'll make another version, as Gatecrash arrives...

Deck Tags

  • Experimental

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,330 times.

Mana Curve

Mana Symbol Occurrence

03121021

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Bolas of the Apocalypse

hey Poet!,
I would take out a Rangers path (you have 7 forests that it could fetch..3 seems overkill) and put in a chromatic lantern or two. I would also check out transguild promenade in replace of an abundant growth. I would use only dreadbore and killing wave OR bonfire, and put in some draw cards so you can get to nicol easier. Since you're splashing blue, throw in a dissipate or syncopate in sb to protect nicol from burns or dreadbore. Otherwise this deck will be pretty sick with the amount of ramp in it. You could also try taking out a thragtusk for just one worldspine wurm with that much ramp.

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Posted 10 November 2012 at 19:39

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YO!.. :)

You are right about Ranger's Path & the 7 Forest... ...I've written it in the description, that this deck is not yet stabil, but it will be, when Gatecrush came out...

I play Growth, because it has me draw a card & it stabileses the mana... With the Visionary, I also draw cards... ...I don't need the blue draw spells...

...I need all my removals, 'cuz this deck is "farrange" & I need to eleminate my opponents early players in time... ...I need Thragtusk for that reason as well(to gain time)...

You are false about Promenade...

...I haven't considered Worldspine be4... ...& I thank you for suggesting, 'cuz it will be perfect for this deck!.. :)

I'm taking out 1 Path & 1 Wave... ...put in 1 Lantern & 1 Worldspine... ...with 8 draw spells in the deck, I'm sure, that that 1 Worldspine Wurm will appear in 2 games out of 3... ...so 1 is enough... ...11 lands not alwayes comes in time...


Thank you for your help!.. ...you really did help!.. :)

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Posted 10 November 2012 at 21:54

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=405061

Check out my new Spiraling Phantasm deck..really proud of that combo just trying to figure out the right way to run it!

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Posted 14 November 2012 at 08:44

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Killing wave is a pretty suboptimal sweeper really you don't want people to have choices
Choices are bad! Almost always there's a reason despite amazing stats vexing devil isn't used much
Anyway I'd say blasphemous act should kill everything your having problems with unless your opponent slams their worldspone wurm
This is what the latern was made for use it over golgari and izzet keyrune which both give you bad creatures you really can't utilize

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Posted 11 November 2012 at 04:55

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Golgari Keyrune is good... ...the deathtouch ability could slow down the pace for the opponent...

...I'm also a little concerned about Wave, but with this much ramp, it's strong...

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Posted 11 November 2012 at 22:13

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Golgari Keyrune is good... ...the deathtouch ability could slow down the pace for the opponent...

...I'm also a little concerned about Wave, but with this much ramp, it's strong...

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Posted 11 November 2012 at 22:14

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=404160

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Posted 11 November 2012 at 05:57

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Hey Poet, I am and always will be a fan of Killing Wave. The countless times I have had an epic game changing play with it I will never forget. I think it is a necessity in this deck and I would be sad to see it get replaced.

If you get a chance please comment on my 2 new standard decks!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=403380
http://www.mtgvault.com/ViewDeck.aspx?DeckID=404653

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Posted 13 November 2012 at 12:02

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casey130 has deleted this comment.

Posted 29 March 2013 at 23:15

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