Divine Evolution

by PoetMaster-X on 09 June 2013

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (2)


Enchantments (3)

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Deck Description

Standard, Bant Evolve aggro...

How to Play

Entreat the Angels is the best card you could use for an Evolve deck, since you have many creatures enter the bettlefield at the same time & the Evolve ability triggeres the same amount of time. Talrand's Invocation is also good at that.

Plasm Capture is fine to kick Entreat a little bit... ...I use Gyre Sage for farther ramp...

Township is working well with Fathom Mage... ...Grove of the Guardian is good at triggering Evolve, even when you already have massive creatures on board...

Verdict is perfect here, since I play Thragtusk, Resurgance & Experiment One... ...Moorland Haunt is for taking adventage of the loss after Verdict, or any other wipe my opponent could cast.......


I think the sideboard doesn't need much explenation...

Rootborn Defences is great against control & it also gives me a token that could be a 5/5 trample, or 4/4 flyer for example.......

Nevermore is perfect against decks that use 1 or 2 finisher, like Door to Nothingness, or Worldfire, may be Enter the Infinite.......

That's about all I should clear.......

Deck Tags

  • Standard
  • Evolve
  • Aggro
  • Control
  • Bant
  • Green
  • Blue
  • White
  • Advent of the Wurm
  • Entreat the Angels
  • Voice of Resurgence
  • plasm capture

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,021 times.

Mana Curve

Mana Symbol Occurrence

22210028

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Divine Evolution

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