Sunstorm

by PoetMaster-X on 02 November 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (2)


Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Standard, Naya aggro...

How to Play

I'm sure you've seen these type of decks... ...it's quite expensive, but I didn't had to buy any of the cards, so I made it...

The basic idea is to speed up the deck with Domri who also works as a powerful removal... ...I run 3 Polukranos with 8 mana creatures & 2 Xenagos, along with some high mana cost stuff, so the deck is part ramp & part aggro...

I really like the combo with Domri & Reckoner...

Selesnya Charm's value increased after rotation, since it can take out gods... ...& it's also good for a creature, or as a boost... ...I wish to run 3 mainboard, but I can not take out a thing, so I run 2-2 main & sideboard.......

As an unusual addition, I run 1 Elspeth mainboard & she comes useful at several times, she can also end a tie match in my favour, if she won't get destroyed...

Garruk ain't relavent here, since my bigger creatures mainboard are not green... ...if I had 7+ mana green creatures, I'd use Garruk probably...

Armada Wurm is a good addition when the opponent runs a strong set of removal, or whenever I need extra board presence, the latter is true for Advent of the Wurm as it can also be a surprise kill spell...

Fade into Antiquity is perfect against gods, but I can also use it whenever my opponent playes Detention Sphere &/or Chained to the rocks...

Chained to the Rocks is also effective against gods, but at times, it becomes temporarly... ...I'd use it whenever I need extra removal... ...it's pretty fast & it can be used on almost any type of creatures.......

Warleader's Helix is a fine removal, but it's at least as effective used on the opponent... ...if I'm up against a deck that can out-speed me, the life gain is very useful, especially if the 4 damage is delt to the opponent(this way I can end an 8 life gap between us)... ...if I have a Mortars ready, or already cast for it's Overload cost, it's only fitting that I use Helix on the opponent(since I've already delt with his/her creatures).......


Tell me what you'd change here!..

Enjoy!

Deck Tags

  • Standard
  • Naya
  • Aggro
  • Ramp

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 570 times.

Mana Curve

Mana Symbol Occurrence

23002629

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Sunstorm

to post a comment.