infect/proliferate

by porcupineblizzard on 31 January 2011

Main Deck (61 cards)

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Deck Description

Infect opponent(s) as quickly as possible with Plague stinger, then either swing w/ Thrummingbird (and plague stinger) next turn or start controlling the game with Tumble Magnet. After one infect counter is on desired opponent, take a defensive stance. Don't be bothered playing creatures just to block, corpse cur has you covered, and if he doesn't come through employ tumble magnets and lux cannon to cover your ass. Hold off until there's good proliferate or you have overwhelming creatures to go on the offensive. The deck can take a lot of damage and come back for a decisive win. A bit of a steep mana curve, but if this deck lasts the first four turns it usually wins.

Deck Tags

  • Control

Deck at a Glance

Social Stats

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This deck has been viewed 612 times.

Mana Curve

Mana Symbol Occurrence

0142100

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for infect/proliferate

Carnifex demon doesn't help with your strategy and a few doom blades does wonders... but i like where your going with this .

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Posted 31 January 2011 at 21:23

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Thanks for the thought Dan. Initially I didn't include Carnifex Demon, but after trying with him in the deck he worked surprisingly well. He's great with proliferate, as long as you leave at least one -1/-1 counter on him. At that point he's a win condition himself. Systematically add and remove counters, destroy all other creatures, and swing for 3, 4, or 5 a turn.

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Posted 31 January 2011 at 22:28

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not necessarily a bad idea, but all the same its not very smart. putting noninfect creatures with infect guys is just asking for trouble, unless u can give them infect. skin renders are fine and all, but when it gets down to crunch time, u wont have anything but chump blockers. PS u cant run Dimir Aqueduct in standard. dont ruin a potentiallt T2 deck by putting in that one legacy card, which i see way too often among newer decks these days. Run Drowned Catacombs. theyre twice as fast, and with infect, u dont need a shitload of land anyway. unless ur running Blightsteel.

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Posted 31 January 2011 at 22:48

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Thanks for the tip on the aqueducts, that's good to know.

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Posted 31 January 2011 at 23:14

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sorry, its dark out, and i couldnt spell POTENTIAL right.

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Posted 31 January 2011 at 22:51

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