PotatoKing

27 Decks, 39 Comments, 44 Reputation

Oh shoot! That's a good idea! Let me check those cards real quick.

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Posted 23 July 2016 at 22:10 in reply to #585593 on Flaming Orchid

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Hahahaha yes!

Do you think I can pull it off?

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Posted 23 July 2016 at 21:14 in reply to #585593 on Flaming Orchid

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Yeah, same, I'll be looking at your blue/black deck

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Posted 22 July 2016 at 05:35 in reply to #585276 on Walkers and Joggers

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Oath of gideon for sure, the extra loyalty counters will help a lot

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Posted 19 July 2016 at 04:45 as a comment on Walkers and Joggers

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Well, my idea for the deck is to be a mill deck. The more the better essentially for me. So I don't entirely mind having 4. Like say this scenario:

Draw hand: 2 startled awake
Turn 3/4 draw another.

13x4 is 52, so I'd only need you manic scribe or talent of telepath to end game.

I built the deck around those two cards and tried to put as many counterspelld as I could in there. Coupled with that Sphinx that makes my instas and sorcs uncounterable, I think I should be able to pull it off. What do you think? And that homunculus is great too btw, the flip lets me cast instas and sorcs for one less.

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Posted 17 July 2016 at 18:04 in reply to #585240 on Idk what the fuck

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Yeah I tried to not put any dragons of tarkir in there because I didn't want to have to worry about taking it out and finding different cards. I'll put those black cards in there though

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Posted 17 July 2016 at 11:33 in reply to #585240 on Idk what the fuck

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Yeah, the problem with that is that I'd have to wait until that person's health is half gone. If I could flip it immediately once it's cast I probably would throw it in there, but I also lose a life too from that. And my creatures aren't crazy buffed or anything so taking dmg on top of having no creatures (worst case scenario) would be scary.

I did put extra artifacts in there later on. If you didn't notice. Any feedback? Good bad decision?

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Posted 15 July 2016 at 09:07 in reply to #585113 on Rhys of the Myriad

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Well, honestly I want to kill the opponent as quickly as I can, with the combo (if it works), if not, I could literally just kill them with just an over-whelming amount of tokens.

I did see that Lum. Asce. Enchantment but I think it'd be too slow. I know some of my enchantments at high drops, but I want to be able to just play through quick without waiting for those quest counters.

Also: the lifegain was just a plus in addition to getting those tokens, just in case something goes wrong.

The real MVP is that Inquisitor cleric. I put some "tougher" creatures in there just in case they had like a -1/-1 or -2/-2 spell.

I want to just gen tokens out of the creatures I have currently;

And thank you for the land compliment makes me feel like I finally got gud

I want to keep the CMC cost between 0-2 for creatures and other things. I couldn't get away with that with the token gen, but it would be nice to find another ETB opponent loses life thing.

Edit: I took out the Primal Vigors and Doubling season.

I added:

2 more Parallel Lives
1x Second Harvest
1x Illusionist's Bracers

SB: 1x Second Harvest

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Posted 14 July 2016 at 07:00 in reply to #585113 on Rhys of the Myriad

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The combo wouldn't work with the sword 1v1, but Rhys still gens tokens, and that will take care of the rest of the combo, just not as fast.

Uh... mimic vat is too difficult for me to understand, I'd end up fucking it up somewhere. And I'm not out to kill a creature, just create tokens from the one. Like, that's essentially what I remember from that artifact.

I did have angelic accord in there as well, because in case if the combo didn't work I'd still get some tokens. But I took it out because it seemed really slow (I only put one in there).

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Posted 13 July 2016 at 06:21 in reply to #585113 on Rhys of the Myriad

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OH MY GOD THAT'S TOO COOL NOW I DONT FEEL TERRIBLE

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Posted 06 July 2016 at 18:50 in reply to #584660 on Assault Formation

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My concerned is that if he's coming at me with a 2/2 everyturn, I have to block with that ram, (most of the time he kills off the other creatures), and then he uses either boros charm or lightning bolt or some other spell.

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Posted 06 July 2016 at 18:49 in reply to #584480 on Chalice

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The unfortunate thing is, although I would love just putting the highest toughness creatures in this deck, Assault Formation is from the Dragons Set, so it'll be banned after this coming week.

I do want to throw in more eldrazi, but I think I'll have to do that after the next set comes out and work with it that way.

I almost want to just throw in Conduit of Ruin and Bane of Bala just to shake things up but then my deck won't be linear and will cry.

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Posted 05 July 2016 at 18:37 in reply to #584660 on Assault Formation

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Oh i skipped that I didn't read it was forests. I'll throw in natural connection instead?

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Posted 03 July 2016 at 03:03 in reply to #584660 on Assault Formation

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I'm keeping 3 behind the scenes because of skulk. It's just nice to make sure that my creatures won't be blocked.

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Posted 03 July 2016 at 02:49 in reply to #584660 on Assault Formation

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So I thought you had a lot of ideas for black green not blue black lol.

And if I put those in there I have to take something out. And that would be...?

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Posted 03 July 2016 at 02:35 in reply to #584660 on Assault Formation

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Dominator drone is in there because of the amount of color creatures I have.

I'll keep the sword of animist. But the deck isn't switching the blue/green.

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Posted 03 July 2016 at 02:06 in reply to #584660 on Assault Formation

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Yes, black green splash blue.

I can't exactly focus on White/Black without getting beat down hard. There were a lot of spells that target all creatures with -2/-2 spells, so at that point it was just a farce with my archer and the rat.

If I wanted White/Black to flourish, I'd put in those allies I had earlier, and then run more captain's claws.

BLUE/GREEN/BLACK:
Splash blue because counterspells and tide-drifter
Use Captain's claws to get those Allies out
Have Westvale Abbey as a backup (no one has destroy lands so I'm ok here)
Sac those Allies when I can with West and flip.

Assault formation tied to:
Mostly Skimmy and Drifty
I added smol guy with lifelink so I can get that +3 life every hit.

ALSO:
Assault Formation + Behind the scenes:
I don't have to focus on getting their power up, which is great with Skulk because the power still works, correct?

What I am worried with BLUE/GREEN/BLACK:
Not a whole lot of removal spells, just counterspells, which is cool.

Always Watching:
I kept in there so my creatures have vigilance, in case I needed the block. I could throw it out completely
because I did want to just get it down to 3 colors, but am looking for something will vigil, if not that's cool too.

If I stick BLUE/GREEN/BLACK:
Use Nissa's Pilgrimage instead of completely relying on those sword's of animist to ramp and grab land that I need.

I don't really want to run all four colors UNLESS ABSOLUTELY NECESSARY. Which it prob isnt so im coo


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Posted 02 July 2016 at 16:33 in reply to #584660 on Assault Formation

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It's easier for me to read too. Hehe
Omg that price of glory is so effed lmao

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Posted 01 July 2016 at 16:15 in reply to #584621 on Mary's Were's

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Looks good, a lot of flips though. I don't know if Michael's asked M. yet so I'll comment on it when I get an answer.

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Posted 01 July 2016 at 06:07 as a comment on Mary's Were's

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Good idea. I offered to let her play my 60 card, but I think it's supposed to be a surprise haha.

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Posted 30 June 2016 at 05:58 in reply to #584568 on Mary//On Hold

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