jk just new standard lol

by PotatoKing on 27 June 2016

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Mana Curve

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1803600

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for jk just new standard lol

Wow, this looks great. I forgot about all the equipment synergy in the new set. And there's token gen in there too! I totally forgot about Always watching; buff and vigilance is like perfect for Skimmy.

Also if you pull the new Sorin, or the best removal spell Anguished Unmaking, you'll have a deck to use it in. Not that you'll need them, but they are powerful cards to play in standard. There's also a white eldrazi that makes enter the battlfield triggers called Eldrazi Displacer, but you'd need to run Cave of Koilos or Westvale Abbey (or Wastes) to trigger its ability :/

I really like Captain's claws (works really well if you decide to run Zulaport Cutthroat) and Sword of the animist is also great if you don't run and black/white lands.

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Posted 27 June 2016 at 20:32

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Damn, Sorin is crazy. I do have Anguished Unmaking, if you advise it, I'll throw one in there.

I was hoping to trim the deck down, I feel a little uneasy about 75 cards.

Any suggestions?

And I saw that white eldrazi when I was looking through my stuff earlier, yeah, idk if I want to throw in a different land.

I was planning on throwing in some dual lands too.

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Posted 27 June 2016 at 20:39

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Cave of Koilos is a super good dual land for this then, and the'yre only like $2 rn!

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Posted 27 June 2016 at 20:43

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#trying to trim down deck LOL

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Posted 27 June 2016 at 20:44

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Stoneforge Masterwork looks a little hard to work with. Were you planning on using it with the ally tokens or the eldrazi too? It might be better to find more Captain's Claws or something. I like that you put Open the Armory in the deck, especially if you run Auras like gleam of authority or visions of brutality.

Other cards that stand out that are Tough of Moonglove (better to have a removal spell or a creature with deathtouch ((Ayli)) ), and Gleam of Authority (I love this card in the right deck, but it's really slow. your opponent will see you play it and probably use a killspell before it becomes a threat)

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Posted 27 June 2016 at 20:52

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Ik Ik, trimming it. This site doesn't auto-refresh when I make a comment. I'm still at work, trying to act like I'm working through the last half hour and not doing magical things on my laptop XP

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Posted 27 June 2016 at 20:54

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Stoneforge: I'm willing to give that up, I was just thinking of putting it on the non-token creatures, I hadn't realized I had those kor ally's as well.

Touch of Moonglove is nice, just to have in case my opponent tries blocking one of the elves, then I can just instaspell it.

Although Ayli is cool, but I only have one of her, and I can't use her second ability until I have 30 life. Cool if I can pump the allies, but I don't have anything that does other than my instants (honestly I really didn't have anything planned for those tokens)

Gleam of Authority is nice because it's a quick play earlier in the game. I don't mind if it's kill spelled, but it gives my creatures a chance to get pumped.

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Posted 27 June 2016 at 20:59

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I'm loling at your last comment, what a rebel

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Posted 27 June 2016 at 21:01

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I think Strength of Arms is good. If you run 6 equipment you're more than likely to get that extra token.

I'm seeing a split between Equipment synergy and Support/Bolster cards. I think keeping the equipment is necessary but focusing on one or the other (Open the armory/Strength in Arms vs Gleam of Authority/Anafenza) will make this deck more consistent. Support is way good for you because you can choose where the counters go. Maybe you want to leave your rat weak because you'll just end up trading with a big attacker next turn and would rather put the +1/+1 on Skimmy. Bolster would force the counter to go to the rat in that situation. Also you don't need 4 Anafenzas because legendary.

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Posted 27 June 2016 at 23:27

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