Mostly black aggro

by Profani on 06 October 2013

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (4)


Instants (3)


Enchantments (2)

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Deck Description

Black based aggressive deck that is tailor made to beat midrange decks. Mogis's Marauder intimidates the damage through anything that is not named ''blood baron of vizkopa".

Deck also has 17 humans with Xathrid Necromancer to provide additional reach and versatility.

How to Play

Tailor made to beat white and green-based midrange with the intimidate/madcap skills package and lifebane zombie.

The general idea is to be very aggressive with 2 power one drops, spike jesters and madcap skills, get the opponent down, then use tricks like the marauder, madcap skills and burn to reach towards 0. Midrange decks play very little removal, which means you can keep your little creatures on the board even after theyve gummed it up, and build up a stalemate. Then hit the marauder and surprise win. If you wonder, Thrill kill assassin is in this deck because not only it is black and it is human, it is also plain better than something like Gore-House Chainwalker because it can force damage through bigger blockers. As I said, I built this to hate against the expectation of midrange in my local FNM. Double red cards are not an option, so there is no place for Ash Zealot here.

Sideboard in additional lifebane zombies and get an erebos, god of the dead if the deck has a lot of lifegain effects. This deck can also animate Erebos pretty effectively, so I am toying with adding a second copy in the board or perhaps in the main for an exava.

Against aggro, you can try to outrace them with Madcap Skills (6 damage turn 2 with a tormented hero). Xathrid necromancer provides card advantage through blocking. Against control, the necromancers also work well. Side in thoughtseize and burning earth and hope you can get enough reach to burn them out. There are 17 humans in this deck, so you are likely to get a decent amount of zombies.

Deck is bad against lifegain effects, exiling sweepers (Anger of the Gods) and early removal, because if you can't use your marauder to swing them at least into burn reach, you've often run out of gas. I guess you can say that summarizes WBR midrange and Esper control. Burning earth still has some game against them and mizzium mortars/thoughtseize can get rid of the problem cards, and a good aggro hand can beat any deck, so all is not lost.

Deck Tags

  • Rakdos
  • Aggro
  • Standard
  • Mogis Marauder

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0029240

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mostly black aggro

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