Swampwalk

by puredrive97 on 03 July 2014

Main Deck (60 cards)


Sorceries (3)


Artifacts (4)


Enchantments (4)


Sideboard (18 cards)


Sorceries (2)

Instants (4)


Enchantments (6)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Enchant opponents land, all your creatures become unblockable, clear the board with your destroy cards, hopefully thats enough to win.

How to Play

Suggestions would be greatly appreciated :) Just keep in mind that im aiming to keep it budget :)

Deck Tags

  • Swampwalk
  • Mono Black
  • Creature Hate
  • Budget

Deck at a Glance

Social Stats

7
Likes

This deck has been viewed 3,410 times.

Mana Curve

Mana Symbol Occurrence

004109

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Swampwalk

AH HA! swampwalk one of the best walking abilities to build a deck around (i think)

Drop all of the rats and a bog raiders, and add in 2 lash-writhe?

This brings down your budget and it means your deck should be able to deliver that final blow more easily, seeing as mid-long game decks will be able to soak most of the damage and still be able to function with one or two lands swamped out of the game.

What you really need to worry about is after playing someone multiple times they will add enchantment removal to their deck, and that really hurts you..... maybe dash hopes? Its a black counter spell that people never expect and if they choose to get rid of the enchantment anyway instead it deals 5 damage to their face! :D

so say 3 dash hopes in the side?

OH on that vain (if you moved 2 lash-write from the side to the main) how about 2 corrupt in the side as-well? They wont expect that either, and with all the removal you have stalling out to get to 8 or so lands should not be a problem for you. :D

0
Posted 03 July 2014 at 15:12

Permalink

Thanks heaps Necrumlsice :) haha I will definitely make those changes :) hah swampwalk is my favourite ability :) haha

0
Posted 04 July 2014 at 02:23

Permalink

What do you think about Nightcreep, to deal with their enchantment hate? :)

0
Posted 04 July 2014 at 02:48

Permalink

ah why did I not see this sooner!

Yes that is a great idea, seeing as that is also really unexpected! :D

0
Posted 14 August 2014 at 14:03

Permalink

Maybe Urborg, Tomb of Yawgmoth to make all lands swamps? :D They're down to like 3 bucks now. It may make the swampwalk more consistent, if your burn-swamp enchantment is against a color with enchantment-hate, like green.

0
Posted 11 August 2014 at 15:36

Permalink

They were a lot more expensive then that when I looked at them :)
Thanks for letting me know :) I'll definitely add them

0
Posted 12 August 2014 at 09:33

Permalink

No prob! Yeah, they got reprinted for 2015 core set.

0
Posted 12 August 2014 at 17:38

Permalink

What should I take out though?? :)

0
Posted 13 August 2014 at 02:32

Permalink

I would recommend removing all 4 evil presence, for 4 Urborgs. Really, if you just get one Urborg, Tomb of Yawgmoth out, it will make Presence kinda null and void. At least Contaminated Ground can still burn the opponent, so if all lands are already swamps it's just an extra headache for the enemy. Hope that helps! :D Good luck

0
Posted 13 August 2014 at 07:13

Permalink

Thanks again :) will do :)

0
Posted 13 August 2014 at 07:53

Permalink