artifact balance

by purkle on 13 September 2010

Main Deck (60 cards)


Sorceries (8)


Instants (2)

Sideboard (0 cards)

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Deck Description

this deck is being designed for casual play. it's got restricted cards in it.
the cards this deck is missing are INKWELL LEVIATHAN and DARKSTEEL COLOSSUS... if you own either of these and live in the UK, i'd love to trade with you for one of each of these cards.

main card of the deck = balance.
second main card = tinker.

balance is a huge bomb in this deck. most of the time you'll want to tinker for masticore or metalworker and only ever want one masticore in play at a time. if you stick a balance (sometimes with the help of silence) you can decimate your opponent's board, hand etc. to the point where they won't recover.

in a way it's a control deck of sorts. your aim is to control the board with masticore.

howling mines are handy to refuel the masticore and also to fuel the metalworker. very much needed.

other ways to win massively:

with a metalworker and voltaic key on the battlefield, play phyrexian processor and pump out 10/10 creatures with loads of mana.

juggernaut, platinum angel, masticore and phyrexian processor are all your win conditions. each one can potentially win you the game. just play balance with one of these guys in play and it's pretty much game over.

Deck Tags

  • Artifact

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

94000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for artifact balance

Instead of Juggernaut i would consider Lodestone Golem. Scourglass might be a better alternative then Nevinyrral's Disk. I would consider possibly getting different creatures instead of Myr Servitor or at the very least use Myr Retriever. You might want to consider some other alternatives to draw cards than Howling Mine. Howling Mine does help you draw cards but the opponent also benefits from this. Silence seems out of place as well as Oblivion ring.

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Posted 13 September 2010 at 13:11

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thanks for your reply. i'll address your points in order:

- i don't own lodestone golem. *shrug*. there are better cards than that but i don't own them.
- i also don't own scourglass, although i tend to agree with you on that one. it's a great card.
- myr servitor is handy because they come back from the graveyard every turn. they create re-usable tinker targets. myr retriever is also handy and i own some so i'll try both and see what happens. the low mana cost was another factor in choosing the servitor.
- howling mine isn't in the deck to gain any kind of card-drawing advantage. it's there purely to fuel the metalworker and masticore, and do it every single turn reliably. in that regard, it works perfectly and you'd be a fool to take it out.
- silence (i have found from experience) is one of the more useful cards in the deck. it can deny your opponent an entire turn of spellcasting (basically functioning as a time walk in the early game or after a balance) or it can be used to push through your own spells (such as tinker). it's not out of place here, because this deck doesn't have any counter magic of its own. denial is the tactic.
- oblivion ring is a catch-all removal card. it gets rid of planeswalkers, enchantments, artifacts and the occasional wayward creature. it basically protects the entire deck, so i'm not sure how you could say it's out of place. it even counteracts other oblivion rings. it's a superb card that fits in here just fine.

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Posted 13 September 2010 at 15:02

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also, howling mine is an artifact. that's a big deal when you're considering metalworker's ability. honestly there isn't a better card to fill the role of howling mine in this deck (apart from font of mythos, maybe)

and finally, remember that the more stuff your opponent plays, the more they have to lose when a Balance resolves. letting them draw cards is just fine. you'll just sit there sweeping the board with your masticore and waiting to play a board/land/hand sweeper.

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Posted 13 September 2010 at 15:07

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