Owch! Splinters

by purpleberry on 31 July 2012

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (4)

Instants (11)

Fog3xFog

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Deck Description

A different (not entirely original, but I've never personally seen another of these, only heard about them once or twice) take on myr combos.
Combos:
Landshaper+Splinter: All the lands from their deck are now gone. Especially good vs mono colored
Landshaper+aura shards+various infinite myr+scorpion/galvanizer=destroy all their lands
salvaging station+ironworks+artifact lands+various infinites=infinite mana
etc. etc. etc.
So much infinity.

Deck Tags

  • Combo

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,070 times.

Mana Curve

Mana Symbol Occurrence

110006

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Owch! Splinters

lol monocolor decks will go down so easy. combine with ramping so you can cast this as fast as possible.

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Posted 31 July 2012 at 00:45

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That warm, fuzzy feeling when I haven't even finished my deck yet and I have 4 likes and a comment. *sigh of contentment* Any suggestions? The three things I'm looking to add are ramping, artifact search, and more land, however I'm not sure which cards in particular would be best to add, and I'm not sure what to take out. Genesis wave may go, since I thought when I put it in that the combos would be more creature-based than they are turning out to be. I hesitate to remove the rebirth, however, since that's how I expect to not die horrible to most decks, given that they themselves are probably itching to end me.

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Posted 31 July 2012 at 01:39

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you are one selfish bastard, comment on spoiled soil first^^ I posted something on fertile lands also...(kinda difficult talking about "one" deck in two decks)

anyway back to this one, I thought you would put 4 splinter in there.
I can't see the point of grinding station? Blasting station seems so be the more logical choice.
Also if you wanna go for sacrifice I find jinxed idol and carnage altar to be very interesting.
When I play g/w I usually put in eladamris call, although I don't think it is necessary in here.
Armadillo cloak is also pretty badass.
And what is Krark-clan ironworks for? with gold, copper and palladium myr you should have enough mana plus you don't have that much expensive spells in there.

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Posted 31 July 2012 at 02:03

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ah nevermind it's late and I'm tired, should have read the description first... but if you have a infinite combo you should have some spells to use it^^

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Posted 31 July 2012 at 02:05

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lol no problem, yeah, I took the milling out (terrible person, I know). I'll check out those others, but that krark-clan is essential to many infinites (as I'm pretty sure you just figured out). What I'm finding after several practice hands is that for a deck with at least 7 infinite combos that I've seen so far it sure has a hard time setting them up...thus the new additions of some search cards. As for the spoiled soil comment, I had totally forgotten about it so THERE!

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Posted 31 July 2012 at 02:09

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unexpected_manaburn has deleted this comment.

Posted 31 July 2012 at 02:04

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After looking at thyose suggestions, armadillo cloak I would never use, jinxed idol is too slow (this deck should basically set up a combo and then win), you're right about eladamris call methinks, and I'll try to find a spot for carnage altar. It'll give me a another chance to use those infinite mana combos that pop up like flies.

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Posted 31 July 2012 at 02:12

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